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Can you make the right choices and get safely home?
Entrant - Short Games Showcase 2024
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This game is interesting from a coding point of view but a lot of it happens behind the scenes on the first playthrough.
You are trying to get home along the train tracks. The game tries to predict what you're going to do next and then does the opposite. If it can't predict it's sometimes random.
So on a first playthrough it just feels like completely random success and failure.
On subsequent playthroughs the mechanics are revealed through a guardian angel. It then can be a bit of a game to see what it responds to.
The text, while meaningful, is minimalistic and will eventually become repetitive on repeated play. So while the text isn't bad, I value the conceptual parts of this game more.
Losing Track is a short interactive game in Dendry where you realise you stepped out the train at the wrong station and must find your way home, by choosing the lighter or darker path before you. Fate watching over your shoulder, your choices will bring you closer or father from your goal, leading you to your home… or somewhere else.
The game does an interesting thing with the game play, as you need to counteract Fate, who is trying to predict your next move. Essentially you need to move between light and dark without making a pattern. Like trying to figure out the result of the coin toss. It’s silly fun, that works best in a small game (or a section of a larger one).