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Losing Track

by Onno Brouwer profile

(based on 5 ratings)
Estimated play time: 6 minutes (based on 1 vote)
Members voted for the following times for this game:
2 reviews8 members have played this game. It's on 1 wishlist.

About the Story

Can you make the right choices and get safely home?

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(1)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 5 ratings
Number of Reviews Written by IFDB Members: 2
1 of 1 people found the following review helpful:
Random choice along a train track, January 22, 2025
Related reviews: less than 15 minutes

This game is interesting from a coding point of view but a lot of it happens behind the scenes on the first playthrough.

You are trying to get home along the train tracks. The game tries to predict what you're going to do next and then does the opposite. If it can't predict it's sometimes random.

So on a first playthrough it just feels like completely random success and failure.

On subsequent playthroughs the mechanics are revealed through a guardian angel. It then can be a bit of a game to see what it responds to.

The text, while meaningful, is minimalistic and will eventually become repetitive on repeated play. So while the text isn't bad, I value the conceptual parts of this game more.

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1 of 1 people found the following review helpful:
Spooky walk home with Fate, June 22, 2024
Related reviews: neotwinyjam

Losing Track is a short interactive game in Dendry where you realise you stepped out the train at the wrong station and must find your way home, by choosing the lighter or darker path before you. Fate watching over your shoulder, your choices will bring you closer or father from your goal, leading you to your home… or somewhere else.

The game does an interesting thing with the game play, as you need to counteract Fate, who is trying to predict your next move. Essentially you need to move between light and dark without making a pattern. Like trying to figure out the result of the coin toss. It’s silly fun, that works best in a small game (or a section of a larger one).

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This is version 3 of this page, edited by Onno Brouwer on 13 September 2024 at 6:05am. - View Update History - Edit This Page - Add a News Item - Delete This Page