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When hell breaks loose and men are sent away to fight, what's a woman to do?
Mary is far from the war, and only letters connect her to the people she cares about: a soldier she chose to correspond with and a sister who serves as a parachute nurse.
In moments of danger and fear, words are our only lifeline.
Entrant - Dialogue Jam 2024
A Woman’s Duty is a short epistolary game, made in Ink, set during some undisclosed war, where you, as Mary, correspond with your sister who has been sent to the front and another private who was put into contact with you. Through the exchanges, you learn of your family’s relationships, the state of the war, and the moral of your correspondents.
While you send about a dozen letters before the game abruptly ends, most of them only having some sort of variation in the content of your letters, you neither affect the fate of your correspondents with your words, nor the overall situation.
Granted, the latter could have been a big shot, but there is very little impact with your words, unlike what was promised in the blurb. Though, this is less obvious with the letters sent to the private, who seem to react to the different prompts you are given.
I wonder if the piece should have maybe focused on the correspondence of only one of the subject, rather than both, and explore that path more fully - maybe even affect their fate in some way.