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CONTAINS: Questioning reality and eye related 'injury'.
Made for the Neo-Twiny Jam. A short piece of interactive fiction to simulate a false awakening type dream (Specifically a type 2 loop false awakening dream).
There are two ways to 'wake up'- one 'good', one 'bad'.
Entrant - Neo-Twiny Jam
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 3 |
This game, written for the Neo Twiny Jam in 500 words or less, describes the experience of looping dreams, trying to wake up.
It's a simple concept but executed well. Everyone knows (well, at least people that don't have issues impacting their dreams) that feeling of thinking you've already waked up and then realizing it's not true.
The game branches a lot, at first appearing like a time cave structure, but it's slightly more complex than that, which I thought was cool.
Cute and effective flash fiction game. Good use of looping. Be sure to get lots of sleep.
Inescapable nightmare, leaving you in sweat drenched sheets in the morning - this is what this entry embodies. From the seemingly unescapable groundhog-day like cycle, to the body horror or plain trippy horror descriptions, you must try your best to find the exit…
… and wake up.
I managed to solve the puzzle at the end… but it took me a while :stuck_out_tongue: