Shanidar, Safe Return

by Cecilia Dougherty

Episode 2 of Paleolithic
Speculative Fiction
2023

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A twist on the kinetic genre, December 14, 2023
by manonamora
Related reviews: ifcomp

Shanidar, Safe Return is an interactive fiction piece where you follow a group of Neanderthal/Cro-Magnons first fleeing for safety, than travelling to the distant land of Shanidar. The story is set from the start, though your reading will depend on which link you click.

This was quite the peculiar entry. Not just because of its subject - while there are many IF games going back in history, very few end up that far - but the way the story is told. It flips between different POV or groups of characters depending on the link clicked, sometimes even going back and forth between present and (close) past. The passages, sippets of side-stories connected through the overarching story, tells the escape of Haizea and her group, their temporary settlement in the Bear Cave, and their travel towards the promised land.

The story follows a staggering 19 characters, including you (23 if you count the mentioned NPCs), which can be quite confusing. Even with the list of characters opened on another screen, the going back and forth was sometimes quite a bit, especially when the game is not quite consistent with the naming of the characters, and because it introduced characters almost constantly. Though, I appreciated the fact the game allows you to start the act over to connect more dots, and maybe even find new snippets.

With those snippets and the fairly concise prose, the piece reminded me of those documentaries trying to “reconstruct” how humans lived back then. Unlike those representations, Shanidar does a lovely job at humanising both spieces, through the descriptions of customs and relations between the characters.

This was pretty different, and I’m not sure I managed to connect with it as much as I would have with a more traditional way of storytelling. The lack of actual meaningful choice (opportunities to have some are plenty here) relegates the player more as a reader-first than an active participant.

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