With its fantasy setting, based on Norse mythology, this textual adventure follows three characters looking for treasures: Sehlif, a charming rogue with slippery fingers, Freya, a powerful enchantress, and Nümgur, a cranky dwarf warrior. Their quest is not without tribulations however, as our protagonists find themselves running and fighting for their lives - having suffered the ire of the Gods.
I liked the D&D-like aspect of the game, with the characters getting special cards for a visual representation (an AI-generated MTG card), the balanced Rogue-Mage-Warrior team on a quest and using their skills to their respective advantages, as well as the different game mechanics (the puzzle, the escape, and the combat).
The game also includes QTE elements for two parts of the story (the escape and combat), with its quite short timer adding a much needed tension to the story (especially the cave!). It still stayed quite accessible, with the text emphasizing on the required action to advance the story
I think my favourite bit of the game was with the enigma/puzzle in the temple. It took me a while to understand the order of things, but it all clicked when linking the code to the story as a whole. Very thematic.