Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Luka Mellor is not the detective the Flashpowder Agency's newest clients expected, but he's the one they're going to get. (...Even if he would much rather just go home.) Vanhoult House holds many quirks, many secrets, and many distractions, but if he's going to close this case, at the end of the day a choice must be made
Created for the Single Choice Jam, although I didn't quite manage a complete game the deadline and played a bit fast and loose with my interpretation of "choice." Ah, well.
Entrant - Single Choice Jam
This game was entered into the Single Choice jam.
It's a long choice-based game with an elaborate setup and worldbuilding. You are part of a detective agency, and a couple has reported that something was stolen from their house.
It was stolen by a thief with a clever gimmick: they take an item, and then replace it with a photorealistic painting.
But this time, what was stolen is unknown, and it was replaced by a poem. The couple that hired you was a pair of alchemists.
Overall, the game manages to be engaging despite the 'one choice' limitation by adding a lot of outside-game thinking: what does the riddle refer to? Which clues matter?
On the other hand, it's hard to know what the player's thought process is supposed to be. I made a guess at the end, and it was right, but I couldn't pin down why.
The worldbuilding is rich and detailed. The setting feels extravagant, more like a cartoon than a film, if that makes sense. Could be fleshed out in more games or a revision of this one.
In this short game, you are task to find not who but what has been stolen from your client. Following a party where many artists were invited, including a known thief (a sort of Arsène Lupin gender-swap meets art forger), the hosting couple found a note from said thief, a momento left behind to replace what had been taken.
But nothing looks out of place…
This was a cute moment, with some humourous jokes, and - like the author admits - feels at time a bit incomplete/rushed. I wouldn’t say no to a longer version of this game, maybe in an episodic form with different cases, and showing a bit more the investigators’ relationship.