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About the Story
an interactive cooking
Railei, a world hundreds of thousands of years and light years away...
In the small town of Luroz is the eve of the Harvesting Festival, a young (that is, 80 years old) fey has just ended the preparation for a dinner with friends, and all remains to do is cooking, but the snafu is always lying in ambush...
A short teaser trailer, sequel of an unreleased WIP, presenting a first look into the interesting world of Railei. It's also the second IFComp entry written with Magx, released with its source code, perhaps the lone actual worked Magx source.
Friendly warning: there's a WC ;)
70th Place - 29th Annual Interactive Fiction Competition (2023)
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Number of Reviews: 1
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This game is a brief but lively game in a fantasy world with anthropomorphic animals (although they're apparently not quite anthropomorphic animals) where you need to whip together a few random ingredients to make a creative recipe.
Itís written for the Magx compiler, a variant of AGT, and runs in Gargoyle for me.
The world seems fun and lively. To me it felt like Redwall but with invented names for the various species and fruits. While the game is fairly short, its many locations and NPCs and the worldbuilding made it feel large.
I struggled with some of the language as much of it feels academic and full of complex words. For instance, in a book on science:
"The book explain how the Subtle is the other face of handicraft and
mechanism-making, and how both can, and must, be balanced, being
the natural path of progress and improved living; the example of how
the energy from the lightning bolt spell can be stored in water-filled
glass container with metallic rivestiment on the outside and a central
spike inside is a prime one of this balancing between Subtle and
handicraft, when on the other side, handicraft instruments are needed
in Subtle research and practice, and no astrometry and time canít be
done without mechanical devices, and illuminating orbs canít be
produced without Subtle. Indeed an useful text for a creator, inspiring
useful (and not-so-useful, I admit) creations. Thanks, Etuye !!"
This uses complex language like Ďrivestimentí and Ďastrometryí and uses elaborate sentence structure, and some other parts of the game are similar, so I was lost at times.
The puzzles were generally well-clued; I enjoyed the puzzle involving the NPCs, as it felt organic and natural to look around the city and hunt for people.
The implementation is weak in several places, though; many things are described but donít exist, so if something is mentioned in the text (like the Ďtools of the tradeí in the front room) a command regarding them will result in an error message (like 'X TOOLS: I donít see any tools here). One puzzle says you need to (Spoiler - click to show)immerse a vine in a pond, but (Spoiler - click to show)PUT VINE IN POND, IMMERSE VINE, INSERT VINE IN POND etc. all donít work. The walkthrough (which I had to use just for this puzzle) admits this is a Ďread the authorís mindí moment, but I think it might be better just to make the other actions synonyms for the correct one.
So I think this has some solid worldbuilding and interesting puzzle mechanics, but I think the language could be simpler and more straightforward and the implementation could be refined. When I do rate this on IFDB, I will definitely bump up my score if there is a post-comp release. Overall, I think the characters seemed fun and the food sounded good!