(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).
I have played a lot of IF over the years, and as a result – not to brag or anything – I’m kind of a big deal. I’ve rescued crashing spaceships, defeated maniacal supervillains, slain more evil wizards than you can count, and saved humanity, earth, the multiverse more times than I can count; I’ve bearded Lovecraftian horrors in their dens, and performed great acts of perspicacity in ferreting out whodunnit (albeit typically with a lot of restarts). So to play a game where the inciting incident is that you’re missing a couple of ingredients for the dinner party you’re going to throw for your friends, and you rise to the occasion by popping out and grabbing them with little more fuss than it takes to make a Trader Joe’s run… is actually a nice change of pace.
Creative Cooking is a cozy, exploration-focused game that, pace the title, doesn’t require you to do any cooking at all. Instead, it’s got two phases: first, you wander your house and learn a little more about the protagonist and their world – this is a fantasy world and you’re a sort of elf, and there are a lot of proper nouns being thrown around – then you get to the pantry, realize that you’re out of some stuff, and the second, puzzlier portion kicks off. You automatically jot down the three ingredients you’ll need, as well as some notes on how to obtain them, and head out to the elf village proper to find them. Between the three, there’s maybe a puzzle and a half; one is just lying on the ground, you get another just by talking to two NPCs (who have maybe two or three possible topics of conversation apiece), and then the last requires you to take one additional action after you pick it up, which is explicitly cued but I still managed to mess up due to my blind spots when dealing with two-word parsers (Spoiler - click to show) (I tried putting the vine in the pond, and throwing it in the pond, and dropping it, but had to get a hint to land on just THROW VINE). Then you go home, cook the meal, and have a nice time with your friends – actually, an especially nice time with one in particular.
I’m all for this kind of thing; not every game needs to have world-shaking stakes or brow-furrowing challenges, especially this deep in the Comp randomizer list. A simple premise with easy puzzles that just provides an excuse to hang out and explore a setting is a great concept for a game, especially one that, per the blurb, is meant to ease players into a forthcoming longer piece set in the same world. Unfortunately, I don’t think the implementation of the concept worked especially well for me. In large measure this is due to the shallowness of said implementation. Creative Cooking is written in a successor to the very early AGT language, and since I’m not familiar with that, I can’t say how much of this is due to the choice of language, but regardless, the game feels significantly more primitive even than other intentionally old-school games entered into this Comp. Very very few nouns are implemented – room descriptions will routinely mention objects that seem worth investigating, like a table with a drawer, or tools on a workbench, but rarely is any of this stuff even minimally implemented. Seemingly-obvious actions, like COOK, are also disallowed, and see the spoiler above for the parser issues I ran into trying to solve the one real puzzle.
The other factor distancing me from the game was the prose style. English isn’t the author’s first language, and several native-speaking testers/proofreaders are listed in the credits, so I don’t want to harp on this element too much, but there are still quite a lot of typos and confusing syntax, compounded by dense worldbuilding that lacks an immediate hook, a chatty approach that bombards the player with gossip without much context, and a reluctance to present text as anything but a single overlong paragraph (this might be a limitation of the engine). Like, when you examine yourself, the game notes that you’re an elf with a “kirune” body, so when I found a book in my library about kirune physiology I was hoping to learn more about what that meant. But here’s what you get when reading the book:
"This book on kirune physiology is the gift from Senpai Miryarai; when I unwrapped it, I was perplexed of the choice, Miryarai is a very accomplished healer, and for me is a really trusted friend and senpai. And she knows it. Noticing my perplexity, she says, with all her proverbial phlegm and calmness, a strange phrase: “a page a day keeps the healer away”. I never heard something like. Seeing my increasing perplexity, she coquettishly looks toward Etuye Alasne, hugging her with her right white wing. “it’s a saying from another world, far in the past and space”. Her matter-of-fact, objective explanation makes sense, Etuye is an exceptionally well-versed Soulmancer, and her soulmancy led to the first Soulmating till the end of Time in more than 10,000 years, the one between Miryarai, Etuye Alasne and Atuzejiki, but I still felt something off in her manifestation of love towards Etuye. Sometime later, I asked Miyai about this, and she explained, but it’s another and long story, to be narrated elsewhere, later…"
It’s interesting to see a game implemented in an older IF language that does something other than bog-standard collect-the-treasures gameplay, and I admit that I’m probably more down on fantasy worldbuilding bollocks than I should be, so I don’t want to judge Creative Cooking too harshly – and again, I really did like the setup. But with gameplay that’s so simplified, and the fruits of exploration so baroque and unrewarding, I didn’t find much here that clicked with me.