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About the Story
A game I wrote as practice when learning Twine; was inspired to clean it up for the Neo Twiny jam in honor of my sweet boy.
Entrant - Neo-Twiny Jam
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Number of Reviews: 3
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Neo Twiny Jam was a good time to explore and try things quickly, without going into the weeds. And many authors did, often exploring different themes of identity when submitting more than one entry, or trying for different forms of drama.
But Life of Puck and What They Don't Know, may be the pair of entries by the same author that differs most. It's a tribute to the author's pet rat. Rats, like most pets, don't have too much to do, and the author mentions they wrote this to figure out Twine.
It seems like an excellent choice of a self-tutorial, and technically it covers all the bases. Presentation isn't something I generally care much about, but the soft colors and fonts give a homey feel and add to the fun. It reminded me of an idea I had for a Twine game, about two cats I had. (Maybe next year for Neo Twiny Jam.) I'm sure someone else has a dog story. I hope they share it, to help us through the more serious entries.
There are five total endings, though they're not endings in the normal sense. You just have a new day. There are just moments when you've realized you've exhausted one action more or less, and you don't find that there are five until you choose the "take a break" option. I'd found three by the time I had, and at that point, I was able to remember what I hadn't really tried.
You get no special alert when you hit all five, but then again, pet rats aren't particularly goal-oriented. And it doesn't really feel like lawnmowering, just exploring. Also, looping over the same options several times with the same text doesn't feel repetitive, because rats generally don't worry about that sort of thing (okay. They can memorize their ways through a maze. But that's different.)
I'd feel kind of worried if even a pet rat got loose. But here it's a nice game without any real stress. You get out of the cage that is your daily routine as a human, find the five endings, and go back in that cage yourself once you've had an adventure, so to speak.
This short game, written for the Neo Twiny Jam in 500 words or less, has you play as a cute rat and to live out your days. You can eat, drink, play, etc.
There's not a ton of variation, so I was inclined to give it 3 stars, but it's sweet, especially the tribute in the credits, and in a way the way it just keeps going on (Spoiler - click to show)could be thought of as a way for Puck to always live on.
Eat, sleep, drink some water, clean yourself, and look for your human. This is the sweet, sweet, life that Puck, the cute little rat, lives. Though it might feel quickly monotonous - there is only so much a rodent can do - the game invites you to try different combinations of actions to fill in the achievement list. A really cute game indeed!
|The Dilettante's Debut, by Hannah Powell-Smith, Failbetter Games|
Average member rating: (1 rating)
The great and noble house of Fairfax has fallen into decay. Its last heir idles away his fortune on dark dreams. Will you restore them to glory? Or help bring about their final collapse?
|You are SpamZapper 3.1, by Leon Arnott|
Average member rating: (28 ratings)
DISTINGUISH TRUTH AND SCAMS IN OVER 130 UNIQUE EMAILS PROTECT THE INBOX FROM URBAN LEGENDS EXCHANGE WITTY REPARTEE WITH YOUR PLUGIN COWORKERS CROSS SWORDS WITH A DEADLY EMAIL WORM LEARN WAY TOO MUCH ABOUT YOUR USER'S FRIENDS
|The Martian Job, by M. Darusha Wehm|
Average member rating: (2 ratings)
Rob the first Martian casino and find out who really rules the planet! Crack a safe, break some hearts, start a revolution, or get rich beyond the stars! The Martian Job is a 155,000-word interactive novel by M. Darusha Wehm. Its...