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What will you give your Honored Guest? What will you get in return?
A game about give and take.
3rd Place, La Petite Mort - English - ECTOCOMP 2024
Entrant - Short Games Showcase 2024
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
This was a clever game. I was nervous at first at how much text per page there was, so I clicked random links without reading to see how long the game was. I was surprised to see it end after one choice and two linear links.
But I was wrong.
This is a gauntlet-style game, where you have to make the right choice to proceed, or the wrong choice and fail. There are three choices.
The overall concept is one from old folklore (the kind recently popularized by SCP-4000) [actually, that was 6 years ago. So not that recent]: faery creatures must be spoken to very carefully to avoid shenanigans.
In this case, you have made a deal with a supernatural being for money. And to receive it, you have to be exceptionally careful in what you say; the exact kind of care you need to take is revealed as you play.
Overall, this was lots of fun, with a cool ending transition.
Funny game. You invite a fey/demon/eldritch abomination over to your house to make a deal with it, and as you can expect, there are a number of ways the deal can end badly for you. I've seen a lot of stories with this exact concept, yet somehow it never gets old. The variety of ways you can get screwed over by tiny differences in wording are thououghly entertaining (though maybe not for our poor sop of a protagonist). I failed the first time because (Spoiler - click to show)I made the mistake of telling it that the winning lottery numbers were "all I wanted", and then it got me when I exchanged them for the prize money, because of course I didn't just want the numbers. I succeeded in not ruining my life the second time, but had a lot of fun going through the other paths to see how many bad ends there were. Answer: a lot. There's a level of black humor/schadenfreude involved in trying to rack up all the fates worse than death you can.
I do think the long wait on the ending screen could be slowed down a bit, or maybe replaced with an immediate link to the main menu, because I was sitting there for a while trying to figure out what to do.
You promise is a short Faustian horror game made in Twine, in which you make a deal with a mystical being (devil? or maybe fae with the insistence of giving your name?) to solve your money problems. Like any magical deals, it's a lot about give and take... and *how* you take. I found 7 different endings, with only one "good" one.
This was a fun take on the deal-with-the-devil trope, giving you different options to deal with your Honoured Guest, each branch as entertaining as the next. Trying to trick HG into giving you what you want without, essentially, paying the price, was trickier than I thought. Getting away with it *is* the challenge, and HG will take you up on your words - *the exact words* you utter. After all, you promise It your words are true.
And the consequences are... varied - your literal words thrown back at you (heart, soul, and all) - and fitting to each path taken (in a sort of monkey-paw kind-of-way sometimes). The styling of that final passage is particularly on point, as tension builds and the danger is imminent. Like a creepy Cheschire Cat about to devour you whole because you slighted it.
Though after the second or third ending found, the timer on the animation drags on a little too long. Great the first time around tho!
One final point on the "good" ending, because while there is a way to best HG and get the money, it doesn't *feel* good, or like you actually won. (Spoiler - click to show)You don't even touch it when you see it in your account, you wait weeks and months, and still you wait. As if, the second you spend the money, HG will appear still and give you your comeuppance. The tension is still there, lingering. Finding this one last really felt like a full circle moment.