Ratings and Reviews by dgtziea

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: IF Comp 2016
Showing All | Show by Page


Byzantine Perspective, by Lea Albaugh
dgtziea's Rating:

PARANOIA, by Charm Cochran
dgtziea's Rating:

Iyashikei - The Fountain, by Adam Sommerfield
dgtziea's Rating:

Project Postmortem, by Fred Snyder
dgtziea's Rating:

Race Against Time, by Finn Rosenløv
dgtziea's Rating:

The English Restaurant, by Eric Zinda
dgtziea's Rating:

Yurf, by spaceflounder
dgtziea's Rating:

Zugzwang, by Vanessa Jygon, Eleanor Jimmy
dgtziea's Rating:

19 Once, by Yvonne Jeagon, Larissa Jemmy
dgtziea's Rating:

The Samurai and the Kappa, by Garry Francis
dgtziea's Rating:

Return of the Sword, by Older Timer (Jim Macbrayne)
dgtziea's Rating:

One Knight Stand, by A. Hazard
dgtziea's Rating:

Dr Ludwig and the Devil, by SV Linwood
dgtziea's Rating:

Honk!, by Alex Harby
dgtziea's Rating:

The Vambrace of Destiny, by Arthur DiBianca
dgtziea's Rating:

How Prince Quisborne the Feckless Shook His Title, by John Ziegler
dgtziea's Rating:

Assembly, by Ben Kirwin
dgtziea's Rating:

Dysfluent, by Allyson Gray
dgtziea's Rating:

Lake Starlight, by SummersViaEarth
dgtziea's Rating:

My Pseudo-Dementia Exhibition, by Naomi Norbez (call me Bez, he/they)
dgtziea's Rating:

Beat Witch, by Robert Patten
dgtziea's Rating:

All Hands, by Natasha Ramoutar
dgtziea's Rating:

Please Sign Here, by Michelle Negron (as "Road")
dgtziea's Rating:

Trail Stash, by Andrew Schultz
dgtziea's Rating:

Milliways: the Restaurant at the End of the Universe, by Max Fog
dgtziea's Rating:

Barcarolle in Yellow, by Víctor Ojuel
dgtziea's Rating:

Last Vestiges, by thesleuthacademy
dgtziea's Rating:

The Witch, by Charles Moore
dgtziea's Rating:

In the End, by Joe Mason
dgtziea's Rating:

The Roads not Taken, by manonamora
dgtziea's Rating:

Structural Integrity, by Tabitha O'Connell
dgtziea's Rating:

Marie Waits, by Dee Cooke
dgtziea's Rating:

Walking Into It, by Andrew Schultz
dgtziea's Rating:

Repeat the Ending, by Drew Cook
dgtziea's Rating:

A Single Ouroboros Scale: My Postmortem, by Naomi Norbez
dgtziea's Rating:

His Majesty's Royal Space Navy Service Handbook, by Austin Auclair
dgtziea's Rating:

Nose Bleed, by Stanley W. Baxton
dgtziea's Rating:

The Thirty Nine Steps, by Graham Walmsley
dgtziea's Rating:

Things that Happened in Houghtonbridge, by Dee Cooke
dgtziea's Rating:

The Archivist and the Revolution, by Autumn Chen
dgtziea's Rating:

New Year's Eve, 2019, by Autumn Chen
dgtziea's Rating:

Fairest, by Amanda Walker
dgtziea's Rating:

Custard & Mustard's Big Adventure, by Christopher Merriner
dgtziea's Rating:

Esther's, by Brad Buchanan and Alleson Buchanan
dgtziea's Rating:

A Long Way to the Nearest Star, by SV Linwood
dgtziea's Rating:

Alchemist's Gold, by Garry Francis
dgtziea's Rating:

The Song of the Mockingbird, by Mike Carletta
dgtziea's Rating:

Fish & Dagger, by grave snail games
dgtziea's Rating:

Lady Thalia and the Seraskier Sapphires, by Emery Joyce and N. Cormier
dgtziea's Rating:

Mean Mother Trucker, by Bitter Karella
dgtziea's Rating:

The Golden Heist, by George Lockett and Rob Thorman
dgtziea's Rating:

Excalibur, by J. J. Guest, G. C. Baccaris, and Duncan Bowsman
dgtziea's Rating:

And Then You Come to a House Not Unlike the Previous One, by B.J. Best
dgtziea's Rating:

Dr Horror's House of Terror, by Ade McT
dgtziea's Rating:

Sting, by Mike Russo
dgtziea's Rating:

The Best Man, by Stephen Bond
dgtziea's Rating:

What Heart Heard Of, Ghost Guessed, by Amanda Walker
dgtziea's Rating:

Gruesome, by Robin Johnson
dgtziea's Rating:

The Absence of Miriam Lane, by Abigail Corfman
dgtziea's Rating:

The Grown-Up Detective Agency, by Brendan Patrick Hennessy
dgtziea's Rating:

Use Your Psychic Powers at Applebee's, by Geoffrey Golden
dgtziea's Rating:

Prism, by Eliot M.B. Howard
dgtziea's Rating:

The Impossible Stairs, by Mathbrush
dgtziea's Rating:

The Good Ghost, by Sarah Willson, Kirk Damato
dgtziea's Rating:

Wry, by Olaf Nowacki
dgtziea's Rating:

Another Cabin In The Woods, by Quain Holtey
dgtziea's Rating:

How the monsters appeared in the Wasteland, by V Dobranov
dgtziea's Rating:

Digital: A Love Story, by Christine Love
dgtziea's Rating:

Closure, by Sarah Willson
dgtziea's Rating:

The Libonotus Cup, by Nils Fagerburg
dgtziea's Rating:

A Paradox Between Worlds, by Autumn Chen
dgtziea's Rating:

Goat Game, by Kathryn Li
dgtziea's Rating:

Grooverland, by Mathbrush
dgtziea's Rating:

Return to the Stars, by Adrian Welcker
dgtziea's Rating:

Snowhaven, by Tristin Grizel Dean
dgtziea's Rating:

The Weight of a Soul, by Chin Kee Yong
dgtziea's Rating:

Toby's Nose, by Chandler Groover
dgtziea's Rating:

The Lurking Horror II: The Lurkening, by Ryan Veeder
dgtziea's Rating:

Under the Sea, by Heike Borchers
dgtziea's Rating:

The Eleusinian Miseries, by Mike Russo
dgtziea's Rating:

Happyland, by Rob Fitzel
dgtziea's Rating:

Congee, by Becci
dgtziea's Rating:

A Murder in Fairyland, by Abigail Corfman
dgtziea's Rating:

Vampire Ltd, by Alex Harby
dgtziea's Rating:

Vain Empires, by Thomas Mack and Xavid
dgtziea's Rating:

The Impossible Bottle, by Linus Åkesson
dgtziea's Rating:

Zozzled, by Steph Cherrywell
dgtziea's Rating:

Sugarlawn, by Mike Spivey
dgtziea's Rating:

Bee, by Emily Short
dgtziea's Rating:

Pumpkin Pie for your soul, by Nils Fagerburg
3 of 3 people found the following review helpful:
A slice of life or death, November 25, 2019

Light-hearted Ectocomp entry. A ghost has suddenly appeared in your kitchen demanding a pumpkin pie. You'd better get to work!

Very user-friendly (bolded room exits, command syntax hints). Compact location, fun writing. Some neat puzzles.

Lots of exploring the small little house area to find ingredients, and a few small puzzles beyond that as you follow the recipe for the pie.

Multiple endings depending on how the pie turns out; the ghost will rate you on your baking skills. Very nice looking interface. Think I ended up with a score in the 70s?

Definitely recommended!

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Untitled Nopperabou Game, by Stewart C Baker
1 of 2 people found the following review helpful:
Haunt a 1700s Japanese village, November 25, 2019

Polished, light Twine game with a world model, a take-off of Untitled Goose Game, except you're a Japanese ghost haunting a town. The town is filled in quite well, and the setting is novel. Enjoyed it, though some of the encounters in the middle started feeling similar. There's only one real puzzle (the rest of the game is mostly looking for the next person to scare), and I quite liked that puzzle, but it was maybe a bit stringent. But enjoyable, liked the premise.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Flight of the Code Monkeys, by Mark C. Marino
dgtziea's Rating:

Truck Quest, by Donald Conrad and Peter M.J. Gross
dgtziea's Rating:

Each-uisge, by Jacic
dgtziea's Rating:

Roads Not Taken, by Doug Egan
dgtziea's Rating:

Chuk and the Arena, by Agnieszka Trzaska
dgtziea's Rating:

Out, by Viktor Sobol
dgtziea's Rating:

Mental Entertainment, by Thomas Hvizdos
dgtziea's Rating:

Heretic's Hope, by G. C. Baccaris
dgtziea's Rating:

Lost and Found, by Felicity Drake
dgtziea's Rating:

Illuminismo Iniziato, by Michael J. Coyne
dgtziea's Rating:

Dead Man's Fiesta, by Ed Sibley
dgtziea's Rating:

Junior Arithmancer, by Mike Spivey
dgtziea's Rating:

What Isn't Saved (will be lost), by Cat Manning
dgtziea's Rating:

Take, by Katherine Morayati (as Amelia Pinnolla)
dgtziea's Rating:

Bogeyman, by Elizabeth Smyth
dgtziea's Rating:

Erstwhile, by Aster (formally Maddie) Fialla, Marijke Perry
dgtziea's Rating:

The Arboretum, by Matthew S. Burns
dgtziea's Rating:

The Writer Will Do Something, by Matthew Burns, Tom Bissell
dgtziea's Rating:

The Ballroom, by Liza Daly
dgtziea's Rating:

Bullhockey 2 - The Return of the Leather Whip, by B F Lindsay
dgtziea's Rating:

Founder's Mercy, by Thomas Insel
dgtziea's Rating:

Porter Cave Adventure, by Cam Miller
dgtziea's Rating:

The Missing Ring, by Felicity Drake
dgtziea's Rating:

StupidRPG, by Steven Richards
dgtziea's Rating:

Nightmare Adventure, by Laurence Emms, Vibha Laljani
dgtziea's Rating:

The Temple of Shorgil, by Arthur DiBianca
dgtziea's Rating:

Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
dgtziea's Rating:

Six Silver Bullets, by William Dooling
dgtziea's Rating:

Ostrich, by Jonathan Laury
dgtziea's Rating:

Stone of Wisdom, by Kenneth Pedersen
dgtziea's Rating:

Animalia, by Ian Michael Waddell
dgtziea's Rating:

Writers Are Not Strangers, by Lynda Clark
dgtziea's Rating:

Salt, by Gareth Damian Martin
dgtziea's Rating:

Human Errors, by Katherine Morayati
dgtziea's Rating:

Open Sorcery, by Abigail Corfman
dgtziea's Rating:

Superluminal Vagrant Twin, by C.E.J. Pacian
dgtziea's Rating:

Rameses, by Stephen Bond
dgtziea's Rating:

Hadean Lands, by Andrew Plotkin
dgtziea's Rating:

Queers in Love at the End of the World, by Anna Anthropy
dgtziea's Rating:

The Play, by Dietrich Squinkifer (Squinky)
dgtziea's Rating:

Zeppelin Adventure, by Robin Johnson
dgtziea's Rating:

Absence of Law, by mathbrush
dgtziea's Rating:

Swigian, by Mathbrush (as Rainbus North)
dgtziea's Rating:

Eat Me, by Chandler Groover
dgtziea's Rating:

The Wizard Sniffer, by Buster Hudson
dgtziea's Rating:

The Wand, by Arthur DiBianca
dgtziea's Rating:

Deshaun Steven's Ship Log, by Marie L. Vibbert
dgtziea's Rating:

Domestic Elementalism, by fireisnormal
dgtziea's Rating:

Emily is Away, by Kyle Seeley
dgtziea's Rating:

Alice Aforethought, by Hanon Ondricek
dgtziea's Rating:

Harmonia, by Liza Daly
dgtziea's Rating:

Mama Possum, by Bravemule
dgtziea's Rating:

Known Unknowns, by Brendan Patrick Hennessy
dgtziea's Rating:

Will Not Let Me Go, by Stephen Granade
dgtziea's Rating:

Going Down, by Hanon Ondricek
dgtziea's Rating:

Best Gopher Ever, by Arthur DiBianca
dgtziea's Rating:

Sherlock Indomitable, by mathbrush
dgtziea's Rating:

House, by Karona
dgtziea's Rating:

Arc Symphony, by Matilde Park and Penelope Evans
dgtziea's Rating:

LOCALHOST, by Matilde Park and Penelope Evans
dgtziea's Rating:

Venience World, by Daniel Spitz
2 of 2 people found the following review helpful:
Past and Presence, April 13, 2018

Venience World is a metaphorical story about remembrance and physical/mental spaces. It's a Spring Thing Back Garden entry, and the intro to a potentially larger game.

The immediate standout thing is its novel browser-based interface. It's all typed; there's a command prompt even. But beneath that prompt, you'll see the available command(s) at any given point, one word at a time. eg. you'll see "try" underneath the prompt, and after typing try and pressing space it'll say to, and you'll type that, then understand, and you'll type that, and then your command will become bolded and you can press enter to try to understand. If you type anything else it won't allow you to press enter. Sometimes, you'll see more than one command you can type.

There's a mix of more conventional parser IF commands (take envelope, go north) but the interface also allows for internal conversations, thoughts, longer sentences, and other flourishes. One of your most important commands is "begin interpretation".

It looks very nice and clean. There's good color coding and use of bolding and italics and such to convey a lot of what's going on.

It did feel a bit drawn out at points in the first half (either it could've been quicker paced or there could've been a few more options), though it opens up a bit near the end.

But the typing, even completely guided, made me focus on the words more, without getting into the implementation/guesswork messiness of a full parser. Sometimes that was detrimental: when the commands got a bit mundane, or when the actions felt muted ("consider the sense of panic"?). But overall it is a very neat effect, and holds promise.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Floatpoint, by Emily Short
dgtziea's Rating:

Save the Date, by Chris Cornell
dgtziea's Rating:

The Tower and the Toucan, by E. Lily Yu
2 of 2 people found the following review helpful:
Short, well written adventure. Would've liked bit more of a story arc, February 28, 2018

This is a short Twine story; you're a waitress at a pub, and you're going to deliver food to the local recluse in his moss-covered tower -- The "Thinker of Thoughts" they call him -- as you do every afternoon. No one answers the door, but you (can) enter anyways, and then you start snooping around...

The strongest aspects of this are the writing, which is solid, restrained, and punctuated with some nice imagery, and the setting, which is imaginative, especially as this drifts into more fantastical territory. This strikes an excellent balance between these elements.

The story though doesn't really have too much... story to it. It's structurally more like one of those old-school CYOA books, insofar as it feels more like a series of events strung together, more than something with a set beginning/middle/end for our character. There are choices, and they "matter", but they felt pretty arbitrary (Pick up this thing, or don't?). There are a lot of basically dead ends, unsatisfying, and there might be a pinpoint path through all this that would've led to a more substantial wrap up, but if there is I don't really know how I would've reached it. I would've just preferred this be more linear instead, I think.

I was looking at a science fiction book anthropology when I saw this author's name, and I thought it looked familiar, which is how I came back across this. This shows well enough that I'm still interested in reading what the author does in a short story format with a bit more structure in place, and where the strengths of this should lend themselves well. (The book was "The Best Science Fiction and Fantasy of the Year, Volume 11" also starring Yoon Ha Lee)

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Eight characters, a number, and a happy ending, by K.G. Orphanides
6 of 6 people found the following review helpful:
On a spaceship. On a mission you don't remember. On your own., December 9, 2016
Related reviews: IF Comp 2016

Parser game, written in browser-based Quest (I've played only one Quest game before, but it's a good interface). More about exploration than puzzle-solving. The title might make you expect something sitcom-y, but that couldn't be more wrong; it's very much a sombre piece-together-the-backstory type of game. You wake up, memories lost, on a spaceship, and you go around and interact with things: computers, radios, things in drawers, and slowly, you REMEMBER. And you make a decision.

The writing conveys the clinical atmosphere of the ship well; I could imagine what it'd look like in a movie. The pace is slow, and unsettling. There is no danger, but there's a sense of eerie not-all-rightness. It's only you, picking through things; uncovering.

The morality at play here isn't exactly presented as a dilemma; it's pretty stacked towards a right and wrong decision. I might have liked a bit more nuance to the proceedings (The "EA" group seemed a bit too straightforward)? But the game isn't really about the decision you make, so much as the why.

I liked the pacing, and the way objects are carefully laid out to be discovered. It's just spread out and gated enough that it feels like you're exploring, even though it's a very contained space. There's also just enough on the ship to play around with that it felt rewarding interacting with all the on-board systems, while also establishing the technological surroundings (I do wonder if there's a better way than dumping a bunch of manuals in the starting room). Everything felt deliberate, so it made me want to be more deliberative.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Ariadne in Aeaea, by Víctor Ojuel
5 of 5 people found the following review helpful:
Light-hearted parser game in a Greek setting with well-written characters, December 9, 2016
Related reviews: IF Comp 2016

Semi-historical (Greek) parser game, not too long; light-hearted, well written. You're a young member of the royal family (the unruly one they might say) hoping to be ordained as priestess to the Goddess despite sniping from your aunt and sister, as you move about your small theocratic island kingdom. It is wordier than some of the other entries I've played so far, but it does a great job earning those words with personality and veneer.

The dialogue is excellent; you quickly get a handle on each of the characters, their relationships, and their motivations. You're also given a good sense of your own character early on (this is not a faceless/nameless adventurer you're controlling here). This all helps in making the game feel purposeful.

Puzzles are pretty straightforward: Talk to this person, find this item here, show it to this other person, etc. But they're not the focus here, and they're still enjoyable.

Maybe some of the descriptions are a bit hand-holdy in terms of guiding the player; I think having other characters tell you what they need or having your own character express goals is great, but having descriptions say pretty much what to do next seems like hand-of-the-creator reaching down and pointing something out. I think some of them were one step more explicit than they needed to be. But some players, I'm sure, will appreciate that.

The writing is the star here. The world, the setting, the characters: all are very well sketched out, and just exploring this small world was really enjoyable.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Letters, by Madison Evans
1 of 1 people found the following review helpful:
Epistolary twine with interesting teenage protagonists, December 9, 2016
Related reviews: IF Comp 2016

Twine. You are looking through different letters send to you by your friend Cadence, and click keywords to bring up more letters. Sometimes there's a bit of your own inner commentary as well.

Cadence and you are characters with personality: Precocious, a bit melodramatic, but then that's kind of what you get with teenage protagonists like these; you need that sort of perspective to drive things. The letters span a bunch of times, different topics, different moods, and Cadence pours herself (or versions of herself) into them.

Each letter has a couple keywords you can explore, and those keywords take you to another letter or moment about that. The starting letter's keywords all lead to branches that address a different topic or event.

The writing... the writing is quite good, good enough that it makes me want to settle in, and treat it like a novel. That's the mode my mind switches to. But those have professional editors and countless revisions, and I hit these minor typos, or places where the sentences are too short, or some other small thing... They're all minor, but they feel just slightly disruptive, and it's not fair to compare it with an actual novel, probably -- Twine's a great tool, but the lack of spell checker means people should consider running their text through Word or something.

The writing's generally better in the letters than in the third person stuff, which sometimes didn't flow as well, or which were phrased slightly abnormally; as an affectation in written letters, they work well, but in third person, a bit distracting.

This has a structure, and the letters are revealing, in different ways, and build, in different orders. The branches eventually hit an end, and you have to start over, and I think that reasonably gets across the idea of you poring over these letters and re-reading them for clues, haphazard and disorganised. You can set a system for how to go through the letters and you can go down the line, or you can just click whatever draws your attention first. This works either way.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


Showing All | Show by Page