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About the StoryI don't like talking. Let's build a fire.Swigian is a minimalist game. It is long, but quickly finished, with few words and few complications. Game Details |
Awards
21st Place - 23rd Annual Interactive Fiction Competition (2017)
News
Editorial Reviews
The Breakfast Review
At the very least, the minimalist approach produces a stylised effect quite in keeping with the subject matter. Like those painted scenes on ancient Egyptian murals, or mediaeval iconography. It taps into the sense of the mythic.
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catacalypto
The prose is stark, and spare, and pitched evocatively for the genre it’s evoking. If you’re a literature person, I absolutely do recommend giving it a go.
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Dhakajack
In the Epic Age, heroes didn’t ramble on, they just did stuff. In this game, that’s how it works. Why? Because that is how it is done. Period.
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Narrativium
Swigian is delightful. The game hits the sweet spot between puzzle adventure and story-driven interactive fiction. It will appeal to those who hark back to the "classic" Infocom days just as much as those with a more "literary" sensibility, and that is a rare feat indeed.
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These Heterogenous Tasks
The things you are actually doing are very simple. Mostly the correct act is obvious, and if not then the narrative voice will quickly remind you. The resulting continuous flow of action is just about right for a dream-like experience.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |

Swigian is a text-sparse parser game. You are an outdoorsy person of no distinct description (“You look like me” is… suggestive) and… well, let’s start by building a fire.
The player’s only stated motivation is escaping an unnamed group: “them”. I would usually prefer more explanation, but here, in this style, that is enough. You are running from them. That is all I need to know.
Objects are barely described – “That is what it is” – encouraging the player to take the writer at face value. Object manipulation for puzzles is simplified, though most of the usual parser commands have been preserved.
Solving puzzles opens up new areas of the map. While the in-game map actually covers a large area, you only ever spend a short time in each area; often, there is exactly one thing you need to do there. The writing is evocative, but firmly rooted in reality – no metaphor for this, unlike, say, baby tree, another text-sparse parser game.
Overall, a solid game which I enjoyed playing, set firmly in parser’s traditional penchant for object-oriented puzzles.

As a side note: this game would really love having some old-style, pixelated graphics as room descriptions. I would do those for free. :-)
If you enjoyed Swigian...
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Recommended Lists
Swigian appears in the following Recommended Lists:Bronxsta’s favorites by Bronxsta
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Polls
The following polls include votes for Swigian:For your consideration: XYZZY-eligible Implementation of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Implementation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...
For your consideration: XYZZY-eligible stories of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Story in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...
Best parser games since 2017 by Rovarsson
When browsing for good recent games, I'm overwhelmed by the amount of Twine and Choice games. Add to that a great number of games with five stars and only one rating, many of which are also, yes, Twine and Choice games, it gets difficult...
This is version 14 of this page, edited by cas on 25 November 2019 at 8:53pm. - View Update History - Edit This Page - Add a News Item