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The Golden Heist

by George Lockett and Rob Thorman

2021

(based on 3 ratings)
2 reviews

About the Story

The domus aurea. The Golden House.

Nero built his crowning marvel, the greatest folly of his reign, on the strength of your father's genius. And then he cast him aside.

It's time to get your own back. And, hopefully, a vast amount of gold.

Break into the Golden House during Emperor Nero's birthday festivities in this comedic historical heist caper.


Game Details

Language: English (en)
First Publication Date: October 1, 2021
Current Version: Unknown
License: Freeware
Development System: Ink
IFID: Unknown
TUID: rq4yubc2yqmcsmtn

Awards

Entrant - 27th Annual Interactive Fiction Competition (2021)

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
Lovely, October 12, 2021

A beautiful piece. I especially enjoyed the background music.

The game is set in ancient Rome, during the reign of emperor Nero; your objective is to rob his palace. The description describes the game as a "comedic historical heist caper" but I would describe it as more "tense" than "comedic."

The slowly revealing text mostly annoyed me though I suppose it did help to build suspense. I wish I could control the pace of the text, because I can't imagine playing the game again while … waiting … for … each … sentence.


1 of 1 people found the following review helpful:
A heist and a half, October 17, 2021
by Enrique Henestroza Anguiano (Oakland, California)

Set in Ancient Rome during a turbulent time, this game follows a protagonist who seeks to avenge their father by facing off against a power-hungry and unpredictable emperor.

The writing, tone, and pacing are expertly carried out, with a particularly great sense of setting. I appreciate how this has the feel of a tabletop RPG campaign: the story has a fixed direction in mind, but the ways in which goals are met and obstacles are overcome vary in a tangible way based on the player’s choices.

A minor note is that I expected more negative consequences for messing up, e.g. when I wasted time talking to a couple at the party, or later missed the inside contact’s secret symbol. The game fell forward almost too smoothly with not even “close call” types of consequences, which dampened the tension of the narrative somewhat.


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This is version 4 of this page, edited by Dan Fabulich on 12 October 2021 at 8:48am. - View Update History - Edit This Page - Add a News Item