Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Former gentlewoman thief Lady Thalia has given up her life of crime to join the detective agency of her greatest rival, Margaret “Melpomene” Williams. The life of a private detective turns out to be quite dull—until a new thief turns up on the scene. Our heroine will need all her old tricks to track down this new enemy, plus some new ones to conquer her greatest challenge yet: falling in love!
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
The Lady Thalia series is, among many other wonderful things, an indulgently lovingly crafted piece of queer IF. The series debuted at Spring Thing 2021, winning Best NPCs at the 2021 XYZZY Awards. Since then, it has been exclusively a beloved Spring Thing series until this year's IFComp.
I hadn't played the previous games, so I decided to play them before trying this newest entry. The first title made me smile, the second amused me, and the third left me intrigued to see what would come next. The games were easy to go through since they're lighthearted fun. The quips are memorable, the interactivity engaging, and the historical setting always a pleasure to escape into.
Despite having only played this for the past two weeks, the Lady Thalia series has become my comfort food. I chose to spend my limited free time from Japanese language classes playing these games, and I could feel the stress and pressure dissipate. If I played these games at an earlier date, I wondered if I would feel such a strong attachment to these characters -- perhaps, I might have found the fantasy of being a dashing lesbian Arsene Lupin with a detective girlfriend a bit alienating.
I was in the right mood to look forward to playing The Case of Clephan. However, what I got was more than I asked for.
The last time we saw Thalia, she had agreed to work with Mel at her new detective agency following their surprisingly successful collaboration. However, by the time the game begins, that fantasy of solving interesting cases has eroded away. Thalia is now a secretary, a job her late mother wanted her to choose over her prestigious acting career.
She only starts to feel alive when someone posing as Lady Thalia begins stealing artwork. Thalia and Mel must solve the case of the copycat perpetrator.
Anyone who has played the previous games will be familiar with the core gameplay: you talk to people who may have clues, and with the right responses, you can coax them into telling the truth. If a leading question doesn't work, the game may suggest a different approach (perhaps, a friendlier one). The first time I played a Lady Thalia game, I struggled to read the cues. But with having played the three games prior, I knew what to do and solved these cases rather quickly. Mel can also participate, which gives you two options for the same type of response. While I think the game is too easy, it feels nice to pretend to be a master thief for a few minutes.
Other adventure game mechanics also return. For example, you can solve a puzzle by referencing materials and mapping out an area for a later heist. I'm not fond of these mechanics, but they're simple enough that I don't find them tedious.
All in all, the game is another polished and refined entry of the Lady Thalia series. The gameplay feels smoother than ever, and the writing is witty. It's certainly the best Lady Thalia game to date.
But this entry goes beyond what's expected of the series and what I wanted from it. It tackles something that I think is scary for anyone seeking a long-term relationship: settling down.
By this point in the series, Thalia has strong feelings for Mel, enough to tolerate the drudgery of her secretarial job. However, this also means sacrificing her freedom. She and Mel now depend on each other and must work through their differences.
Although there are scenes that play on their homoerotic tension, I'm reminded that they're working together to secure a better future. The exciting premise of uncovering the identity of the fake Lady Thalia is overshadowed by the possibility that someone knows the identity of the real Lady Thalia and could use that information to jeopardize their current lives.
To me, this colors the game as melancholic, almost like grasping what it means to settle down after years of romantic escapades. Clearly, the couple's current relationship isn't what they had hoped for. However, they don't want to lose it because they care about each other. I see it as them trying to adjust to this new life, difficult it may be.
It was a shock to me. A welcome one at least, but I still wondered how these characters could continue to love each other. I think there's something to this dynamism, this uncertainty that captures how long-lasting relationships work in real life. They're not in full harmony, but they're in constant negotiation and a tug-of-war of desires and needs that don't 100% match.
And it's bitter medicine for someone who was subconsciously seeking an escapist fantasy. I understood these characters as people struggling with the same issues I and others face. It's not an understatement to say that this has been a humbling experience for me.
So, I would understand if people don't feel as strongly about this Lady Thalia entry as I do. But like the previous entries, this game came at the right time, just as I was about to leave Japan for home. Now, I can think about other things besides learning Japanese — for example, how should I care for the people I love? Thalia and Mel can't answer that question based on their gameplay mechanics. I look forward to seeing them grow as a couple and think together about what it means to settle down in a new life.
Lady Thalia and the Case of Clephan
This is the latest entry in a longstanding series of Twine games featuring a lady thief protagonist, a series of stealth and theft puzzles, and conversations with different tacts.
In this game, our lady thief Thalia has reformed, and is now helping to run a detective agency with her will-she-won't-she former police officer Mel. With no more thieving, Thalia is a bit down in the dumps. Things take a turn, though, when a new thief appears:
Lady Thalia. Another lady Thalia, that is. This case of stolen identity is resolved through four different chapters.
The main conversation system worked well for me in this entry. You pick between being Friendly, Direct, and Leading On, depending on the personality of your listener. If you pick the wrong one, it will give you verbal cues showing the problem with your approach, and you can adjust. I do admit I reloaded some saves (not necessary, just wanted to) to 'fix' some mistakes I had made, but it always felt fair.
The exploration portions include some code-finding for locks, some searching of rooms, etc. I did get confused a bit in one area because I didn't map it out, but this fits the game itself, where paying close attention earlier and taking notes can give you big advantages later on.
It's probably recency bias but I like this one more than my memory of liking the others in the series, and since I liked those, this must be pretty good!
(I have the feeling that I forgot to comment on some essential part of the game, but what it is has slipped my mind. If someone who's played it feels I omitted something important, let me know!)
Edit: Maybe it was the fact that your persuasion doesn't work on your love interest and that that is commented on in-game, which was a fun way to handle things and a commentary on the usual formula of 'say five things this person likes and then you can make out'. I do like some games where it's not what you say that someone likes but who you are, so as you make choices that adjust your personality, you fall in and out of the range of likability for the ROs. In this game I think your true nature is pretty fixed, and that's what Mel likes.
Editedit: After some reminders, I remember what it was. With Mel on your side, you can now tag-team conversations, deciding who says what and in what order, which was really a huge amount of complexity (it felt like to me) but not punishing, so very nice.
Also, I felt the game was setting up a very obvious twist in the villain reveal, but it subverted it at the end in a way that made all the earlier clues still kind of make sense.
IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition decided to geoblock some of the entries based on their content, such that they could not be played from a network connection appearing to...