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About the StoryDallas, Texas. 1996. Fred Strickland has Alzheimer's.Game Details
Language: English (en)
First Publication Date: October 1, 2017 Current Version: 1.0.0 License: Freeware Development System: Twine Forgiveness Rating: Merciful IFID: Unknown TUID: 67r2qc21m5nzexv1 |
Awards
Nominee, Best Writing; Nominee, Best Story; Winner - Fred Strickland, Best Individual PC - 2017 XYZZY Awards
4th Place overall; 2nd Place, Miss Congeniality Award - 23rd Annual Interactive Fiction Competition (2017)
17th Place - Interactive Fiction Top 50 of All Time (2019 edition)
Editorial Reviews
Rock Paper Shotgun
Granade is an old hand at IF — he had already been writing for some years before I turned up on the interactive fiction scene in the late 90s — and much of his work touches on childhood, family, community, and different characters’ perspective on one another. Common Ground (1999) shows the same scenes from the perspective of several different family members, and Child’s Play (2006) is a parser puzzle game that is also a jokey riff on what it’s like to raise toddlers. Will Not Let Me Go carries forward some of the same themes — how do people understand each other, how do they adapt to each other in families and communities — but it’s the work of a more mature and experienced storyteller.
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Dhakajack
I have played a number of parser-based games by this author, but this is the first of his works in Twine that I have come across. If this is his first twine work, I would say that he hit the ground running, as the medium is well suited to this story.
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Doug's World
My opinion of this piece changed through the playing. Initially, I felt it was too linear. What does it say about Twine that even a game designer with as much experience as Granade can make the player feel as if they're just turning the pages of a book? But the story-telling is powerful enough that I stuck with it and by the mid-point I began to appreciate why Granade had chosen this medium.
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L'avventura è l'avventura
The way Stephen Granade used Twine is great: the words sometimes change because Fred struggles to remember, other words are cut … An extraordinary journey into memory, a wonderful work. If we really have to find a con, maybe some passages are too long, but Will Not Let Me Go is just short of a masterpiece.
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Catacalypto
Its mix of narrative voice and mechanics that support its story is exactly what I love in narrative design. From the opening indication that the story will remember your place, which fades out until only “remember” lingers, it’s a thoughtful and sometimes painful exploration of Alzheimer’s and dementia.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 6 Write a review |
Most Helpful Member Reviews


I can't help but wonder if this could have been more powerful as a parser game. Take the scene where Fred (Spoiler - click to show)gets his wife some Tylenol. If I had more input than clicking hyperlinks I think an already heartbreaking scene would have ruined me. It would have forced me to take a more active role in fighting the unwinnable fight. As played it feels more like turning pages of a story.
The story jumps around quite a bit. For me it was a bit jarring and I think I would have enjoyed something more linear. But now I'm picking nits. Huge props to Granade for tackling this with earnestness and grace.

It's things like this that... how do they say on Facebook? They "restore my faith in humanity".
Will not let me go is an EMOTIONAL piece, of the kind that didn't resonate with me this much since Photopia --- we all know what I'm talking about.
I don't want to enter into details and dissect this, well, masterpiece, as I don't think I have the right to. I just want to say that this is a Twine game that EXACTLY does what a Twine should do every time: tell a story no regular text-book could.
The way the words change to address a memory problem; the way the game (which is fairly long, all considered) aids us in understanding how long it will be still; the AWESOME, INTERIORIZED, MOVING story it tells. And all of this in such a fantastic, unique and PROFOUND way. This is the craft of a Writer, with the capitalized W.
What to say. Einstein once said that intuition is the best skill of any scientist. I may add that knowing how to f*****g tell a story is probably the second best.
Stephen is a scientist. After this... thing he did, I may very well say he's the Einstein of Interactive Fiction.
See All 6 Member Reviews
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Recommended Lists
Will Not Let Me Go appears in the following Recommended Lists:IFDB Top 100 by Pegbiter
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2020 Alternative Top 100 by Denk
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Polls
The following polls include votes for Will Not Let Me Go:Games with the best writing by A. I. Wulf
Games are a new medium of art. It's still a maturing medium. But still some works May have succeeded in being truly classic in their writing. As an enthusiastic writer I need to know about the growth of IF in this field.
For your consideration: XYZZY-eligible individual PCs of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Individual PC in the XYZZY awards. This is not a zeroth-round nomination. Games not mentioned here will remain eligible. This is not an...
IF about human beings by namekuseijin
I'm looking for IF about human beings and human struggles in a more or less common setting. No zombies, vampires, orcs, demons, robots, slimy aliens, gods or monsters of any kind; just plain human beings please. Yes, I know many works...
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