Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
It was supposed to be a quiet, ordinary morning at your cottage. You get up, eat breakfast, get dressed for work, and head out to check the mail.
Then an unexpected royal decree changes everything.
Faced with an outrage you simply cannot accept, your quiet routine goes right out the window. Gather whatever supplies you can find in the village and prepare for a questionable, budget-fueled adventure.
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
Gambler's Quest states up front that it is a demo/unfinished game. Fair enough, but this was entered in IFComp2026 so must be viewed in that light. And that light does the parser game no favors.
The game starts promisingly enough, you get up, have breakfast, read your mail, all guided by a quite nifty quest system that keeps you moving to the next objective. The writing is nothing special but perfectly functional and you start to get a sense of the world the author is trying to construct. But the introduction is not lying - the implemented parts of the game are very limited - just a handful of locations and items.
Even what is implemented has problems. Why do you have to (Spoiler - click to show)get the moldy bread when you have a perfectly good loaf minus one slice at home?
The problem is not that Gambler's Quest is unfinished, the issue is that it is barely started.
Gambler's Quest
I think the last move of the game sums it up very well:
> e
Thank you for playing my game! That is all that I have so far. I might finish this at a later date if this gets enough attention, but this small demo gave me enough to work on and I'm happy with it. I hope you enjoyed playing it.You can't go that way.
This game gives you a few small quests including clothing and finding a sword, with one unhinged thing in it, just like its sister game, the Copper Tavern, which had an AK-47 (in this game, its your quest to kill the king.)
As its unfinished, I can't speak to the plot or design or puzzles. There were some bugs in this intro.
This game is an extremely simple concept: wake up, read mail, and gather supplies to go and kill the King! I love the idea of making things more complicated than they have to be, especially when you start with a basic problem and it escalates out of proportion.
However, this game didn’t quite get that. There was no depth or build-up. It was exactly what it said on the tin, but in a way that felt quite unsatisfying. I would in the future try to build a progression of events that brings players beyond what they were drawn in by. For example, if then there was a budgeting puzzle where you had to trick a set of shops into getting you what you wanted with a small amount of money.
Furthermore, the implementation left much to be desired. There were multiple sections where the default responses were left in immediately after a custom response, for example “You can’t go that way.” on the winning move! Beta testers are a really useful tool, and I know many people who would be glad to playtest.
Overall, while there is a long way to go from here, everyone has started here, whether they eventually released it or not.
IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition have geoblocked some of the entries based on their content, such that they cannot be played from a network connection appearing to originate...