Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
A wholesome haunt in five acts.
1st Place, Le Grand Guignol - English - ECTOCOMP 2022
|Average Rating: |
Number of Reviews: 4
Write a review
This is such a gem.
You a ghost. A friendly, benevolent one. No one can see you or acknowledge your presence, but that does not deter you from wanting to help. The game takes place in the house of a small family. Even though your own identity is foggy, you have a strong desire to protect them.
As a ghost you try to prevent disasters, preferably so that the occupants of the house never realize that there was any chance of disaster to begin with. It is a lighthearted game, but one that ponders the balance of everyday events that can lead to (Spoiler - click to show) household disasters. To borrow its words, "a domino effect." This game is never judgmental, nor does it strive to teach a moral. Instead, it portrays a sensitive protagonist who looks at daily life through the unique advantage of a ghost. Contemplative.
This is a Twine game. Not only does it look nice, but the gameplay is smooth. The player moves freely throughout rooms to explore the contents. For choice-based games I like to call this as free range of movement, but the effect is more subtle in The Good Ghost. Lazy and casual, yet attentive. There is a thoughtfulness in your surroundings that encourage you to find the nooks and tiny details that usually go unobserved by the family in the house.
Now, this is not a puzzle game. Instead, it features small objectives, such as (Spoiler - click to show) finding a wedding ring, that are solved by going to the right room and carefully observing. This shifts the flow, so the game then leads you to the next scene. Everything is so fluid and organized!
The Good Ghost shines in every department, but the story tops it all. It is broken into several acts that documents the family over a lifetime. Seeing this process was incredibly grounding. As for the ending, it is the sublime moment of realization at the end that makes this game so emotionally powerful. I do not want to spoil the ending but know that it clicked perfectly. (Spoiler - click to show) So that's why the cat dislikes me... It was beautiful.
Excellent, excellent work. I highly recommend this game to anyone.
Oh man, this game got me right in the heart.
The Good Ghost has a simple presence - youíre a ghost bound to the house where you used to live, doing good deeds for your former family and trying to remember who you were. Simple is good here, because it allows the authors to really flesh (sorry) out the setting and the situation. While this game is choice-based, it has a very parser-like sensibility, with all interaction done via clicking on highlighted interactable objects or locations. (I liked this quite a lot, since it meant I wasnít hung up on any guess-the-verb stuff and could just let myself melt into the game. I also suspect the walking-through-walls gimmick might have been difficult in Inform, but donít quote me on that.) Meanwhile, the writing lightly but masterfully fleshes out the the cast of characters. Despite only getting snapshots, I really felt a strong connection to the mom, the boy, and even the cat! The story is handled with a similar light but deft touch, and Iím going to remember that ending for a long time.
Iím coming off a less-good-than-average week in my personal life, and playing this game felt like drinking a cup of warm chicken soup on a cold day. Thank you so much for this experience.
Oh, this was lovely. A choice-based story about a ghost bound to a family home, materializing at five different points in the life of the mother and son who live there, and trying to help them. There are some basic puzzles (mostly about examining everything and then figuring out which thing will be useful in each situation), which make the story feel more personalóit helps me relate to the protagonist and their curiosity and their motivation to help.
The overall tone is melancholy in a very sweet way. Youíre no longer alive; none of the people in the story can see you, or know that youíre there, or how youíve saved them. But that doesnít really matter. Youíve manifested to help them, and thatís what youíre going to do, whether they know it or not.
The final scene (ďAct VĒ) consists of two reveals, one after another; the second Iíd been suspecting for a while ((Spoiler - click to show)youíre not the ghost of a human) but that didnít make it any less touching. And then you finally pass on, just as the family starts to realize who and what you were. It was very sweet, and may or may not have brought a tear to my eye.
An excellent little piece, and another one that I recommend to everyone.
|Damp Martyrs, by Gavin Inglis and Failbetter Games|
Average member rating: (1 rating)
A wealthy heiress has disappeared! Her family suspect kidnap, and blame the Circumcellion Brotherhood: a nautical band of martyr-marauders. Join a naval task force to uncover the truth, and learn whether salvation can be found on the...
I Was a Teenage Headless Experiment, by Duncan Bowsman
Average member rating: (7 ratings)
"... but he has the element of surprise and a bonesaw, and you do not." You are your decapitated head standing on a metal tray in a mad doctor's laboratory. The doctor's four-armed assistant blocks your escape.
|Capsule II - The 11th Sandman, by PaperBlurt|
Average member rating: (12 ratings)
There's this pause on the Makida every time the current Sandman goes back into the cryotube, and before the new one awakes. A certain calm where all is still. The Makida's dull hum is heard, but that is all. No footsteps. No whispers. No...
Twine games with free range of movement: A personal list by Kinetic Mouse Car
Free range of movement means the gameplay has parser qualities without the parser part. It allows you to wander around and interact directly with objects or talk to characters in your environment. This list does NOT require games to have...