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A play that you can't play
Welcome to "Two Strangers In An Elevator". The play's about to begin! Choose away to your heart's content! Except... maybe you can't?
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
While I was playing this game, I thought, “This almost feels like if someone went out of their way to antagonize as many people as possible by doing everything people on the forum hate.” Later on, I started to wonder if that might actually be true, since the game is ‘meta’.
First, this is a windows downloadable executable, which, outside of uncompiled python code, is typically the least-played out of all IF formats. Unlike Steam, where windows executables are king. many IF players and authors use Linux or Macs and can’t run windows exe’s easily. A big attraction of IF is the ability to have it running in the background during other tasks, able to start and stop it at will, but executables are full screen. Also, unlike Steam, there aren’t really any safety guarantees that exe’s won’t give you viruses.
Second, this game uses timed text in perhaps its most devious form: text in a typewriter font that is slightly slower than average reading speed, but very quickly moves on to the next passage once done, with no back button and no history option. There is a pause button. If you look away from the game for a conversation or to check the stove and forget to pause, you’ll have to start over.
Third, the game picks your choices for you. The controls for much of the game do nothing, with the cursor moving itself and picking what it wants. There is no agency in these portions.
But, the game does address these things! Kind of. You see, the game is a scene, like in a play or movie, and you are the ‘player’ in the audience. Eventually, you get the option to protest what is going on and to deride the lack of agency. I eventually consented to an option to ‘erase’ the game, and got one ending.
So, it’s a clear commentary on the nature of agency in games. While I dislike all of the choices listed above, I’m glad the game is self aware and that everything is done intentionally. Sometimes it’s okay to do unpopular things to make a personal statement you care about. Also I liked the art style, it reminded me of the witches in Madoka Magica.
Let Me Play feels less like a choice based IF and more like an idea. You watch a play and are presented with choices... except that you can't really pick something. The game takes agency away from the player, picking choices for you instead.
Still, towards the end, you might get a choice which allows you to regain some of that player agency, and pick again. Basically, this game is a pretty unusual commentary on player agency.
You could play through once to amuse yourself, but I was pretty much done at the end. The art and sound is pretty nice. The timed text is a pain, however, and the game doesn't give you any skip or back buttons. (But given the lack of player agency, what did you expect, eh?) Just do your playthough, see the idea the game is putting forward, and call it a day.
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