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About the StoryA contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime. Game Details
Language: English (en)
First Publication Date: May 15, 2018 Current Version: 1 License: Commercial Development System: Twine Forgiveness Rating: Merciful IFID: 4FA0B511-7D2F-44D6-858E-CD2D7DC1CE79 TUID: 14oexa2wyym73glu |
Nominee, Best Writing - 2018 XYZZY Awards
46th Place - Interactive Fiction Top 50 of All Time (2019 edition)
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This is a complex Twine-and-Javascript based game that reproduces the help-desk environment from IT. You are given a bunch of tickets or help requests to address. You can dismiss them, respond to them, rank their severity, etc.
But instead of normal IT, you're troubleshooting a device that creates impulses in others.
As you progress, your performance is evaluated, and others might respond to you. The story slowly splays out.
It's an odd story, too. Like Morayati's other works regarding technological dystopias (Laid Off from the Synesthesia Factory, Take), the game explores uncomfortable parts of the human condition.
The game takes real-life issues (like the below-minimum-wage oppression of gig jobs like Mechanical Turk, having to buy cheap knock-offs of products that can harm you, workplace harassment, etc.) which people have gradually become numb too and puts them in a startling new light by applying them to new situations.
If you liked this work, I strongly recommend the two other games I mentioned earlier.
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