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Human Errors

by Katherine Morayati profile

(based on 17 ratings)
1 review22 members have played this game. It's on 43 wishlists.

About the Story

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

Awards

Ratings and Reviews

5 star:
(8)
4 star:
(7)
3 star:
(2)
2 star:
(0)
1 star:
(0)
Average Rating: based on 17 ratings
Number of Reviews Written by IFDB Members: 1
5 of 5 people found the following review helpful:
A help-desk for wearable emotion-manipulators. Fiction through bureaucracy., May 22, 2018
Related reviews: less than 15 minutes

This is a complex Twine-and-Javascript based game that reproduces the help-desk environment from IT. You are given a bunch of tickets or help requests to address. You can dismiss them, respond to them, rank their severity, etc.

But instead of normal IT, you're troubleshooting a device that creates impulses in others.

As you progress, your performance is evaluated, and others might respond to you. The story slowly splays out.

It's an odd story, too. Like Morayati's other works regarding technological dystopias (Laid Off from the Synesthesia Factory, Take), the game explores uncomfortable parts of the human condition.

The game takes real-life issues (like the below-minimum-wage oppression of gig jobs like Mechanical Turk, having to buy cheap knock-offs of products that can harm you, workplace harassment, etc.) which people have gradually become numb too and puts them in a startling new light by applying them to new situations.

If you liked this work, I strongly recommend the two other games I mentioned earlier.

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1 Off-Site Review

Emily Short's Interactive Storytelling
But what I particularly like about the system in Human Errors is the way it combines the guided and the open-ended, the effective and the reflective choices. If you choose to close an issue, it goes away, is no longer your problem. If you write an email to a user, you get a brief time — enough to type a short sentence or two — to type whatever you want before the text box fades to “Sent.” It’s not expressive in the sense of a parser input, because you’re not constructing a complex command all of whose aspects will be understood by the game; but it does allow and indeed encourage the player to express something.
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Game Details

Human Errors on IFDB

Recommended Lists

Human Errors appears in the following Recommended Lists:

Nontraditional Parser, Gamebook, IF and Systems by thecanvasrose
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Polls

The following polls include votes for Human Errors:

Games which take place in chat messenger systems or on a digital interface by grimperfect
Specifically, works where the main mechanic is either exploring a in-game digital interface(ala Secret Little Haven) or communicating using a type of chat/text messenger system(think Emily is Away).

For your consideration: XYZZY-eligible Best Writing of 2018 by MathBrush
This is for suggesting games released in 2018 which you think might be worth considering for Best Writing in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...

For your consideration: XYZZY-eligible Best Overall Games of 2018 - by MathBrush
This is for suggesting games released in 2018 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest games...

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This is version 4 of this page, edited by CMG on 29 August 2024 at 2:27pm. - View Update History - Edit This Page - Add a News Item - Delete This Page