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Human Errors

by Katherine Morayati profile

About the Story

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

Page Update History

  v.4: 29-Aug-2024 14:27 - CMG (Current Version) - Edit Page - Normal View
Changed download links
v.3: 28-Jul-2024 02:54 - Tabitha
Changed external review links
v.2: 07-Feb-2024 22:56 - JTN
Changed description, author
v.1: 15-May-2018 14:13 - km
Created page

1 Off-Site Review

Emily Short's Interactive Storytelling
But what I particularly like about the system in Human Errors is the way it combines the guided and the open-ended, the effective and the reflective choices. If you choose to close an issue, it goes away, is no longer your problem. If you write an email to a user, you get a brief time — enough to type a short sentence or two — to type whatever you want before the text box fades to “Sent.” It’s not expressive in the sense of a parser input, because you’re not constructing a complex command all of whose aspects will be understood by the game; but it does allow and indeed encourage the player to express something.
See the full review

Game Details