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A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.
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v.4: 29-Aug-2024 14:27 -
CMG
(Current Version)
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v.3: 28-Jul-2024 02:54 - Tabitha Changed external review links | |
v.2: 07-Feb-2024 22:56 - JTN Changed description, author | |
v.1: 15-May-2018 14:13 - km
Created page |
Emily Short's Interactive Storytelling
But what I particularly like about the system in Human Errors is the way it combines the guided and the open-ended, the effective and the reflective choices. If you choose to close an issue, it goes away, is no longer your problem. If you write an email to a user, you get a brief time — enough to type a short sentence or two — to type whatever you want before the text box fades to “Sent.” It’s not expressive in the sense of a parser input, because you’re not constructing a complex command all of whose aspects will be understood by the game; but it does allow and indeed encourage the player to express something.
See the full review