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All Member Ratings

5 star:
(8)
4 star:
(7)
3 star:
(2)
2 star:
(0)
1 star:
(0)
Average Rating: based on 17 ratings
Number of Reviews Written by IFDB Members: 1
1–17 of 17


- Tabitha, July 28, 2024

- Edo, August 25, 2023

- Kinetic Mouse Car, July 28, 2022

- Rainbow Fire , January 10, 2022

- kierlani, June 21, 2020 (last edited on June 22, 2020)

- Bartlebooth, February 18, 2020 (last edited on February 19, 2020)

- Jacic, November 11, 2019 (last edited on November 12, 2019)

- wohanley, August 16, 2019

- lunaterra (GA, USA), August 8, 2019

- IanAllenBird, May 14, 2019

- dgtziea, August 6, 2018

5 of 5 people found the following review helpful:
A help-desk for wearable emotion-manipulators. Fiction through bureaucracy., May 22, 2018
Related reviews: less than 15 minutes

This is a complex Twine-and-Javascript based game that reproduces the help-desk environment from IT. You are given a bunch of tickets or help requests to address. You can dismiss them, respond to them, rank their severity, etc.

But instead of normal IT, you're troubleshooting a device that creates impulses in others.

As you progress, your performance is evaluated, and others might respond to you. The story slowly splays out.

It's an odd story, too. Like Morayati's other works regarding technological dystopias (Laid Off from the Synesthesia Factory, Take), the game explores uncomfortable parts of the human condition.

The game takes real-life issues (like the below-minimum-wage oppression of gig jobs like Mechanical Turk, having to buy cheap knock-offs of products that can harm you, workplace harassment, etc.) which people have gradually become numb too and puts them in a startling new light by applying them to new situations.

If you liked this work, I strongly recommend the two other games I mentioned earlier.

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- Joey Jones (UK), May 21, 2018

- Brendan Patrick Hennessy (Toronto, Ontario), May 16, 2018 (last edited on May 17, 2018)

- Pseudavid, May 15, 2018

- Emily Short, May 15, 2018

- CMG (NYC), May 15, 2018


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