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Have you ever woken up shivering after kicking off your covers in the middle of the night? As the Fire Dies is a text-based fantastical adventure through a dream world that feels the effect of a "real life" fire.
Entrant, Main Festival - Spring Thing 2025
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
This game was entered into Spring Thing 2025. In it, you play as someone near a fire in a cave. You are going to sleep, and going to dream. In the dream, you explore a fantastical dreamscape.
A recurring feature is that you continually have a timer and you die if you don't periodically wake up. I don't know what intended play is but I just woke up and stoked the fire after every choice, and used the 'back' button if I ever selected a choice with no new options.
I'm going to look at this with 5 different criteria:
+Polish: I didn't encounter any bugs and the writing was smooth and typo-free.
+Descriptiveness: The world seemed vibrant and interesting (in dreams).
-Interactivity: I didn't really enjoy the frequent waking up mechanic. It did pay off at one point, which was cool, but most of the rest of the game felt like I was just repeatedly scouring the options till something changed.
+Emotional impact: The game was amusing and the dreamscapes made me feel whimsical.
-Would I play again? I did feel kind of frustrated with the waking up thing, and the ending felt like it lacked a little weight.
Note: This review was written during Spring Thing 2025, and originally posted in the intfiction forum on 7 May 2025.
This is a charming short Twine-based piece, where you have a fire to tend, and dreams to explore.
It’s episodic, with light puzzles at each stage. In addition you need to keep that fire burning …
The writing is strong and richly imaginative, and I felt thoroughly engrossed and charmed in the world.
I played for about half an hour.
Thank you to the authors.
The writing is solid, in a game which takes you in a dream featuring various environments, where you have to work your way to solve a puzzle to get through each stage.
Still, much of the puzzle largely involves visiting different areas, obtaining a certain key item to unlock another area, and so on, until you unlock the final task in a key area and move on to the next stage. Brute forcing your way through the puzzles by selecting as many options as you can could also get you through most of the story. Still, a few of the sections require you to think and read the text clearly to get through, so some challenge is there. It's not overly difficult or complicated, however, which is a plus for me.
You will also have to repeatedly wake up to feed a fire, or it's game over, but it still felt more like tedium to pad out the gameplay rather than an interesting part of the puzzle.
It's a short and fun bit of entertainment, and the undo option also means you can't really lose, since it's possible to rewind back to an earlier stage of the game. It's good for a bit of entertainment.
This was enchanting. The game begins by asking your name, relationship status, whether you have children, and if you fear death. None of this comes up again, but the last question does set the tone a little: what horrors, mysteries or enlightenment will be found here?
You find yourself lying beside a fire on a starlit night, beside a forest, and your only task is to feed the flames. And then you sleep …
You find yourself in a dreamworld made up of strange images. A tree that turns out to be made of bones. A distorted mechanical model of the solar system. A giant, knitting a sweater. As you observe the world around you, you interact with it, solving puzzles, and moving the story onward, until you emerge in another dreamworld. But your time spent in each is strictly limited: you can’t let the fire die, back in the real world, or you will die too.
Writing open-ended puzzles in Twine is always a challenge, because a parser game puts the onus on the player to figure out what to do next, whereas choice-based games, with their link text, essentially tell you what your options are. The way to provide a bit of a challenge is to require the player to complete the right actions in a certain number of turns, or to flood them with so many options that finding the right path is difficult. Although this is a short game, I think it does a good job at making you think about what the right action is, and in the later rounds, I did find myself getting stuck quite a few times. The bizarreness of the dream logic meant that it’s not always possible to figure out rationally what the best next step is.
I felt that more could happen in the waking world: rarely are you expected to move around or undertake any actions in it. Overall, though, I loved the thoughtfulness behind the dreamworlds, the places the story got me to imagine, the dreamy atmosphere.