Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
Stand steady at the tee... head down... slow backswing. Now, drive your tee shot 220 yards down the fairway, splitting a pair of sandtraps. Loft a five iron onto the green. And sink a twenty foot putt for a birdie!
Nominee, Best Setting; Nominee, Best NPCs; Nominee, Best Individual Puzzle; Nominee, Best Use of Medium - 2001 XYZZY Awards
[...] A halfway Z-abuse (not completely ASCII art-based like Z-snake, for example), Textfire Golf also incorporates an interesting storyline for a quick 9-hole game of golf. What makes this game really work though, is the arcade-like feature of being able to control your ball's pace and trajectory. [...]
See the full review
[...] The NPCs work for one of the classic reasons: your interactions with them are carefully restricted. They don't respond to conversational gambits. The only significant way you have to communicate with them, to impress them or make them angry, is through your golfing behavior. At the real heart of this game is the negotiation of your social position, which is, to people like me, far more interesting than the problem of moving a little round ball over uneven ground. [...]
See the full review
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
I know little about golf; in fact, my golf knowledge has increased significantly by playing Textfire Golf. So I cannot comment on the accuracy of the representation of golf that Cadre gives us, but it feels realistic and detailed to a non-golfer.
That is important because Textfire Golf is, first and foremost, a golf game. You get a description of the course you are on, you select a club, and then you type "swing". This will open up a little semi-graphical interface in the title bar in which you have to press a key at the right time to indicate first the strength and then the direction of your shot. The aim is... well, the aim supposedly is to finish the 9-hole course in as few hits as possible. So at the core, here, we have an arcade game. (Don't worry if you're really bad at this, though: you can "undo" whenever you want.)
But there is also real interactive fiction going on. You can type any command you want, and interactions with the environment and with your three fellow golfers (some guys from work who have invited you to join them) are possible and sometimes lead to startling results. Your fellow golfers continually comment on how the game is going, and the final result of the game will depend on their scores as well as yours.
The combination works surprisingly well. The arcade game is entertaining and gives us something to do, while the characters keep us interested in completing the game. It's a weird little set-up, but definitely worth experiencing.
Should that be four stars? In the end, I decided to give the game three stars because the arcade part of the game is just not that interesting in the long run. Replaying the game will give you different endings, but not many people will be replaying this game more than once or twice.
This is a rare example of arcade IF. You have to play a 9 holes golf course, against 3 other opponents. You choose the club, and you control power and direction (via a cursor which moves on screen, while you have to press SPACE at the right/desired moment). In it's way, it's curious and well done.
There is some story background, though minimal. And, being an Adam Cadre game, you might want to try different commands, other than shooting the ball. Many of them will have you laugh (showing the *famous* Cadre's cruel humor - which I love), and leave you craving to find all the possible ones - though there aren't many. Don't forget to check the "about the author" option in the beginning.
Definitely worth a try.
In this game, you play through 9 holes of golf with 3 coworkers. I never actually beat it, due to bad golfing.
It's actually fairly fun; instead of normal puzzles, you have a real-time drive meter and a left-to-right meter, and you have to get it right in correct spot to win.
I especially had trouble, thinking that a 9-iron would go farther than a 3-iron. But it was still fun.
The NPCs are entertaining, and there are some practice sessions for putting and driving.
A fun diversion.
See All 6 Member Reviews
If you enjoyed Textfire Golf...
Related GamesPeople who like Textfire Golf also gave high ratings to these games:
|Cheeseshop, by David Welbourn|
Average member rating: (23 ratings)
An interactive re-creation of Monty Pythonís Cheeseshop sketch, where you try to buy some cheese.
|The Owl Consults, by Thomas Mack, Nick Mathewson, and Cidney Hamilton|
Average member rating: (16 ratings)
Once you've established yourself as the ruler of the crime world (and, eventually, the literal world), the only challenge left is helping out the next generation of supervillains---for a suitable fee, of course.
|Beneath Floes, by Bravemule; Pinnguaq|
Average member rating: (13 ratings)
Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice....
Recommended ListsTextfire Golf appears in the following Recommended Lists:
IF Arcade by Ivanr
Graham Nelson once said that a text adventure is a "novel at war with a crossword puzzle". In some works, the novel wins, and in some the crossword wins. This is a list of games where both of them are trounced by the NES. In other words,...
PollsThe following polls include votes for Textfire Golf:
Comfort Food IF by Molly
Lately I've been chasing away the blues by playing through my IF backlog. This made me wonder, what IF do you play as a pick-me-up? Maybe it's something that calms and soothes you, maybe it's really funny, or maybe it just distracts you...
Games with amusing deaths by Andrew Schultz
Lots of games have one amusing death, but what games best take the concept and run with it? These deaths could be nudges on messing something up, or even better, or even a nice reward for a reader who is playing attention and notices a...
NPCs Made Easy by Sam Kabo Ashwell
A list of games which notably use elision, sleight-of-hand, cleverly framed premises, or other fiendish implementor tricks in order to include significant NPCs in the story without having to implement them in deep, complicated detail....
This is version 8 of this page, edited by Edward Lacey on 3 March 2013 at 7:46am. - View Update History - Edit This Page - Add a News Item