Graham Nelson once said that a text adventure is a "novel at war with a crossword puzzle". In some works, the novel wins, and in some the crossword wins. This is a list of games where both of them are trounced by the NES.
In other words, these are games that I enjoyed that are decidedly games, rather than stories, but which don't mainly rely on "puzzles" in the standard IF sense. These games are typically much shorter, and more replayable, than a standard puzzle-y work like "Curses!". (Pure ascii abuse, like a port of space invaders, is also not quite what I mean)
(This is incomplete, obviously. I'll probably keep expanding this, but I wanted to keep these in one place.)
1. Textfire Golf
by Adam Cadre
(2001)
Average member rating: (24 ratings)
Ivanr says:
2. Captain Verdeterre's Plunder
by Ryan Veeder
(2013)
Average member rating: (51 ratings)
Ivanr says:
3. Lock & Key
by Adam Cadre
(2002)
Average member rating: (75 ratings)
Ivanr says:
4. The Art of Fugue
by Victor Gijsbers, Jimmy Maher, Dorte Lassen, and Johan
(2010)
Average member rating: (6 ratings)
Ivanr says:
5. Kerkerkruip
by Victor Gijsbers
(2011)
Average member rating: (69 ratings)
Ivanr says:
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