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You should carry the bag. I'm more of a delegator.
4th Place - 19th Annual Interactive Fiction Competition (2013)
Nominee, Best Puzzles; Nominee, Best Individual Puzzle; Winner, Best Individual NPC - 2013 XYZZY Awards
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
This game would work great as a text adventure (which it is), a point-and-click, a sidescroller, and frankly just about anything.
You are stuck with a rat captain and have to get out of sinking ship as fast as possible, grabbing whatever treasure you can. There are some mild puzzles (and probably some harder ones I couldn't figure out), but mostly you just try to figure out what's worth saving.
This is pretty fun. I enjoyed spending a ton of turns trying to get an obscure object only to discover it was completely worthless. Sometimes things are not what they seem (diamonds in the rough) and sometimes they are what they seem (dirt clods in the rough).
Lots of fun, and super short (to maximize replay value). I recommend a few playthroughs for fun.
This is a very clever and easily re-playable game.
Too much description would spoil the pleasures in it--be prepared to play several times, interacting, examining, and testing different things.
Narratively it is a very funny game. Descriptions are well-written, red herrings are nicely done, and the sense of exploration is high.
I'm looking forward to seeing "highest attainable score"--the nature of the game is such that it isn't obvious how high of a score you can get without extensive replays.
I have enjoyed a lot playing and replaying this game half a dozen times. Each gameplay I have retrieved higher amount of rewards. I like searching items meanwile the ship sinks and calculating the objects I will retrieve or not.
- Jade.
IFIDs: | E4AEBEE7-5B50-4CE1-B0E5-4308EE994826 |
52C7B20D-44B8-4411-9318-A3C1BE674F5E |
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Short/Sweet by Cryptic Puffin
No time? No problem!
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