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About the Story
Hotsy-totsy! It's 1928 and you're madcap flapper Hazel Greene, tottering around the city's finest hotel with a gullet full of giggle juice...until a gaggle of ghosts shows up to spoil the fun by turning every drop in the place into lousy, undrinkable WATER. Explore the beautiful Poseidon Grand Hotel, meet Barnaby Mooch the Magnificent Pooch, and get splifficated on a snootful of ectoplasm in this paranormal puzzle comedy.
Winner - Tie, Best Game; Nominee, Best Writing; Nominee, Best Story; Winner, Best Puzzles; Winner, Best NPCs; Nominee - Helping Madame Ping Ping with the sťance, Best Individual Puzzle; Winner - Inspiring the artist, Best Individual Puzzle; Winner - Hazel Greene, Best Individual PC - 2019 XYZZY Awards
1st Place overall; 2nd Place, Miss Congeniality - 25th Annual Interactive Fiction Competition (2019)
Number of Reviews: 6
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This game is the kind of thing Steph Cherrywell is known for: smooth humor, a large, easily navigable map, genre tropes pursued to their logical end, plenty of polish, and vivid characters.
I found this game's puzzles more logical than some other Cherrywell games, though I had trouble with one particular artist. Looking back, I ignored many, many, hints.
You play as a flapper (with all the 20's lingo) whose desperate for a drink. But it's all been soaked up by ghosts, so you have to hunt them down one by one!
I really enjoyed this game, and I think that it has a great chance of wining this year's comp.
I enjoyed playing this game through and found the best thing about it was the writing. The puzzles were not too hard and the challenges all manageable. The hardest thing was the transition between choice mode (e.g. 1 - do this 2 - do that) to the standard parser mode.
Overall a great story, very funny and quirky. Thoroughly enjoyed it.
I played this game with a few friends (over Zoom) over two evenings. We enjoyed the breezy humor and several of the puzzles. Barnaby Mooch was definitely a memorable part of the game, as were several of the rooms in the hotel. We found it distracting to switch between command mode and interaction mode.
After we solved all the puzzles we were presented with a long non-interactive outro which resolved the story plots but we were no longer engaged and were just clicking through to finish. Perhaps if that section were expanded into an epilogue with more interaction it would have more emotional impact.
Introducing a friend to IF by KatherineTheCurst
This is a list I am making for a friend who has never played any IF before. I tried to include games that would be a good starting point for someone new to the format, but it also has a lot of personal favorites.
For your consideration: XYZZY-eligible Best Writing of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Writing in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...
For your consideration: XYZZY-eligible Best Overall NPCs of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best NPCs in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest games...
Best parser games since 2017 by Rovarsson
When browsing for good recent games, I'm overwhelmed by the amount of Twine and Choice games. Add to that a great number of games with five stars and only one rating, many of which are also, yes, Twine and Choice games, it gets difficult...