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The theory holds up, and the lab data is promising. But if you want to be the first PhD in Forensic Necromancy, you need a story the world can’t ignore. Which is why you’re now creeping through Nineveh in the dead of night, searching for human remains in situ. What millennia-old secrets are waiting to be unearthed? And more importantly—will they be enough to impress a thesis committee?
Content warning: Non-graphic discussion of murder and capital punishment in historical contexts, mentions of historical ableism, minor depiction of psychedelics used for ritual purposes
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Forensic Necromancy: A Murder in Nineveh
This game fits in with the author's other games this comp, being a Dialog game with clickable nouns and verbs and an ASCII map at the top.
In this one, you are an archaeology student checking out a dig at night to do drugs and use necromancy in order to view the mind palaces of dead people.
It tells a semi-historical tale of an emperor of Assyria and his two sons, one strong and one weak, fighting over sucession.
The mind palaces include classic IF puzzles like darkness and opening a locked door without the key (though there's no newspaper here!). Solving these puzzles gives access to new areas which unlocks new memories, which unlock new mind palace items.
The historical setting is interesting, especially as I've Sennacherib pop up in the old testament several times, including Isaiah, which is a highly valued book in my religion (and one of the few books I've done machine learning authorship analysis on, mostly by accident). There he's an external threat and his god is pitted against ours.
That god, Marduk, is referred to frequently here. We visit the temple of Marduk and find a statue.
There's a lot of dialog but not much conversation, if that makes sense. (I always accidentally mispell dialogue when playing these games). There are many cutscenes, but no talking to people. That, combined with the small map and classic puzzles, makes this a game that is fairly simple to get through and hard to fail at (though I was in a rush early on, skipped messages, and ended up not opening the backpack and being very confused for a while).
I could nitpick. The cutscenes being more than a page big and replaying every time you enter a room was somewhat obnoxious. The tutorial was kind of intrusive and big (though obviously ignoring it was a bad move, so that's on me). But neither of these things were big enough to decrease enjoyment. This game had a good concept and executed it well. It's nice to see people write on things they are passionate about, and which teach real-life facts.
The Short Game podcast
IFComp 2026
An episode discussing three games from the 2026 competition, including this one.
See the full review
IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition have geoblocked some of the entries based on their content, such that they cannot be played from a network connection appearing to originate...