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About the Story
You awake. You are lonely, so lonely. It was a thousand days ago today. All alone these thousand days. Your parents were the last. No, your father was the last. He held on for nearly a hundred days longer. Now you are the last. Alone. Adrift.
Nominee, Best Setting - 2019 XYZZY Awards
Audience Choice--Best Implementation, Best Puzzles, Best Worldbuilding, Main Festival - Spring Thing 2019
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Number of Reviews: 4
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Most Helpful Member Reviews
This game is pretty interesting. It reminds me structurally of Infocom's first sci-fi game, Starcross. Both deal with cylindrical space stations with a variety of components and pieces that must be dealt with. Both are highly polished in terms of implementation and bugs.
Those interested in parser games primarily for puzzle-based reasons or for the 'parser feel' will certainly enjoy this game, and I found enjoyment in this area.
Writing-wise, it's very sparse. Every message is custom, but the custom messages are sterile and non-descriptive. This aids in the abandoned space-station feel of the game, but I felt emotionally detached from the game. Starcross had alluring alien ecosystems and evocative descriptions of strange technology. This game doesn't have to be starcross, but I wished for something exciting or unusual in space.
tl;dr Solid small puzzle game with top-tier implementation but standoffish story.
In this sci-fi parser adventure you are the last person aboard an abandoned space station. Your objective is to get away from the space station. The game comes with 3 feelies: A map, an antenna calibration guide and a Getting Started manual for an utility scanner.
The map is very convenient and so there is no need to draw a map yourself. The space station is spinning and so the directions Spinward and Antispinward are introduced in addition to port, starboard, up, down, in and out.
The game is very well implemented. There was a single puzzle that required a bit of guessing the verb, but besides that everything worked well. The puzzles were all fair, mostly easy and a few ones harder. Some of the puzzles are a bit technical but none of them requires special knowledge.
Some people might find the minimalistic descriptions too short. I personally found them sufficient to create a good atmosphere and to describe what's going on. This is definitely a game more than a story and so, too much text would disturb the playing experience. However, I would have liked the ending to be more verbose and interesting.
To sum up, the game is atmospheric with some nice puzzles and solid implementation. The ending could have been more interesting but still it was great fun. Try it.
This is a relatively short and easy game, though not really too easy.
Founderís Mercy is strikingly minimalistic; descriptions are kept to a minimum and the command set is very limited. While this fits the alone-on-a-space-station setting and the nondescript protagonist (is he/she/it even human?) very well, it does leave a lot of question marks with regards to the story. You do get a bit of the back history by (Spoiler - click to show)activating the hologram in the school, but I would have loved to hear more, to understand more. As it is, I was more motivated to solve the puzzles because they were puzzles than in order to advance the story.
The puzzles are all on the easy side, partly due to the limited inventory and command set, but generally not too obvious.
I guess I had hoped for some mind-blowing revelations or mind-boggling mysteries that never came, but still, I had an enjoyable two hours with Founderís Mercy.
Oh, and I really loved the feelies PDF!
See All 4 Member Reviews
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