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Zugzwang

by Vanessa Jygon profile and Eleanor Jimmy profile

(based on 7 ratings)
4 reviews8 members have played this game. It's on 3 wishlists.

About the Story

In which our hero, alone and far from his native bone parlours, faces the final forces of the King of Ebony. Every step is a step closer to his end in Zugzwang.

Cover Art Created Using Bishop, Knight, Rook, King, Pawn, From The Font Awesome Free 5.2.0 Collection, Licensed Under The Creative Commons Attribution 4.0 International License.

Awards

3rd Place, Classic Class - ParserComp 2024

Ratings and Reviews

5 star:
(0)
4 star:
(3)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 4
1 of 1 people found the following review helpful:
Atari 2600 Swordquest as a Text Adventure?, July 31, 2024
Related reviews: ParserComp2024

This was pretty random but awesome. I mean, it really has intriguing writing. It kind of sort of felt like chess, but to me it also kind of felt like those old SwordQuest "Fire World" games for the Atari 2600, where you have all these elemental enemies to deal with. It is rather short, but I think that works for this game quite well. I was satisfied at the end and had not gotten bored with running NSEW all the time. The ending is quite good. There are certainly worse ways to spend 10 or 15 minutes of your time.

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1 of 1 people found the following review helpful:
Fantasy chess battles in miniature, July 10, 2024
Related reviews: 15-30 minutes

**Zugzwang** by Vanessa Jygon, Eleanor Jimmy

This game was compact and fun. It feature a plus-sign shaped map. Movement is N/E/S/W, but instead of having to return to the middle square, the direction you type takes you directly to that quadrant of the map.

This is a chess-based powerup game. You are a pawn, and all your enemies represent chess characters as well. You learn attacks from each enemy, and can try those attacks on other enemies.

The descriptions were well-done and interesting. The combat was fun at first, but I eventually began flinging everything I had at the enemies, as I had difficulty seeing the logic behind which attacks worked and didn't realized at first that order matters.

This games has a secret, it's (Spoiler - click to show)connected to another game in the 2024 Parsercomp. Regarding that:

(Spoiler - click to show)The game is made by the authors of 19 Once. Both games have very similar mechanics and can be solved in a similar way. After beating 19 Once, you can unlock a special command for Zugzwang, and vice versa. The special commentary for Zugzwang makes it much better, giving you that vibe of a friend group that likes each other but has a tenuous hold, with some being grating or weird but you stick with them for now.

Very fun concept.

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Black metal Mega Man, October 21, 2024
by Mike Russo (Los Angeles)
Related reviews: ParserComp 2024

German is one of those languages which, if it didn’t exist, it would be necessary to invent: it offers up an essential myriad of agglomerated noun-piles that somehow always communicate images or ideas more neatly than a circumlocutorious English phrase can manage. Thus Zugzwgang, combining words for “move” and “compulsion” to mean a circumstance where you need to do something, but anything you do is wrong (this is almost exclusively used in a chess context, though I find its ambit can be usefully expanded: take figuring out what the Democrats should do about Biden’s age, for example).

What does Zugzwang the game have to do with Zugzwang the concept? Er. Let me get back to you. Maybe it’s that your protagonist – dubbed “the pawn”, one of several elements that gives off a sort of Dark Souls-y vibe – spends most of their time shuttling from the scene of one battle to another, generally unable to make progress? You start at a hub caught between a quartet of vicious foes: an obdurate rock, a twisted ent, a spiteful dragon-rider, with only a limited palette of initial actions available. Visiting each monster quickly sees you learning from their attacks, however – the rock teaches you how to use a fortification move to endure damage, and dodging a burst of dragon-fire unlocks a flame attack. Obviously each baddie is immune to a taste of their own medicine, but mixing and matching your targets Mega Man style allows you to progress.

There’s no danger here – it’s impossible to perish, so far ass I can tell – and there’s no timing element to the combat puzzles, so the gameplay does reduce to just visiting each battlefield in turn and spamming different attacks to gain new abilities and eventually conquer the local baddy, which propels all your abilities up to a new tier of puissance. But the prose manages to bring the requisite drama:

"Shards of smoking trees jut up about the Ebony King like the leaning columns of a time-lost temple. Between these verdant ruins, the black liege sends forth a shock of flowers, sprouting, bursting, encroaching."

Just about every moment of each fight could be the world’s coolest black metal album cover, and while that’d be a little one-note in an extended game, the gag doesn’t wear out its welcome over a fleet ten-minute running time. There are also some novel twists on the standard dark fantasy archetypes – the pawn’s ability to learn Blumenkraft is enjoyably over the top. The world and the writing are compelling enough that I kind of wish there was a bit more to it than just endless battling, but it’s still a lot of fun for what it is.

Spoilers now for the endgame:

(Spoiler - click to show)If you check out the ParserComp 2024 entries page, it doesn’t take much perspicacity to notice that the cover art, itch.io blurb, and author names for two games rhyme in peculiar ways: 19 Once and Zugzwang both have a cruciform grid as the central element of their cover images, the author names are anagrams of each other, and the credits blurb listing how the cover art was made are word for word the same. And despite the variation in their genres – post-high-school nostalgia-fest and dark-fantasy action thriller – the gameplay in both involves navigating to a single-room location and gaining keywords you can use to unlock still others if used at a different point of the compass. It’s not shocking to learn, then, that they were both written by the same duo of authors, and that their plots are more connected than they appear: Zugzwang depicts the climactic sequence of the movie that the friends in 19 Once are all going to see. There’s also a series of nested Easter eggs that unlock a secret coda for the pair of games: the end text of 19 Once has a certain phrase bolded, which if you type it into Zugzwang will unlock a new commentary mode, where you can see the 19 Once crew banter as they follow the pawn’s progress. This in turn leads to one more keyphrase that leads to a secret ending for 19 Once (at which point the trail ends, as far as I can tell).

This is a fun way to braid the two games together; it’s perhaps a bit on the simple side, though it probably needs to be given that many people are likely to play one or the other game outside of ParserComp and might not otherwise easily notice the similarities. And bringing the irreverent voices of the 19 Once folks into Zugzwang’s grim world of perilous adventure makes for an entertaining juxtaposition. With that said, while I laughed at many of the extra jokes, I didn’t feel like I learned too much more about the characters than I’d picked up from playing the initial segment of 19 Once; similarly, while I appreciated the secret ending, it doesn’t feel like it culminates the stories of both games so much as it provides a punchy alternative narrative that loses some power inasmuch as it focuses on Esther, who as I mentioned in my 19 Once review I found the dullest of the buddies. But not everything needs to be a narrative puzzle that clicks into place; I think both games work well on their own terms – it’s just better to think of their intersections as a series of DVD extras rather than the narrative climax.

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Dichroitic Multistratum , July 1, 2024

A piebald perigrination mediately, and intermediately, atween the aforeward tale of intercommuning adolescents. Rummish and odd-ceited, indubitably, but more expansional than on initial examination.

Note: this rating is not included in the game's average.
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