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About the StoryAn unauthorized sequel to the Infocom classic, written for the 2018 MIT Mystery Hunt.
Nominee, Best Puzzles; Nominee - defeating Ynf-Okh-Omm, Best Individual Puzzle - 2018 XYZZY Awards
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Number of Reviews: 5
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Most Helpful Member Reviews
I sort of went in a little skeptical based on the reviews since having played the original, this one just didnít sound like anything like it.
And it isnít, but that turned out to be just fine. Probably the best comparison is how the original Evil Dead movie was played a lot more serious than the second movie, but the second movie was good in its own way. A humor approach probably was the best way to go with a sequel even though humor can be a bit of a roll of the dice on appealing, but it rolled a natural 20 for me.
The ďGroundhog DayĒ death gimmick was also incorporated well, though the time limit is a bit too tight at times since thereís a few places where you have to make every move count before instadeath and you have to start all over again (Donít bother picking up those books/notes/papers just read and wait to die)
I still like the original better, but this was fun to play through and a whole lot quicker to restart when I died. The game has an amusing subtitle too.
This game is closer to Captain Verdeterre's Plunder than to any of Ryan's other games. Like Verdeterre, this game has a tight timer that sends you to your death, and you must play over and over to beat it.
This game exploits that structure for the story in amusing ways, though. You pick up in G.U.E. Tech (from Lurking Horror, itself inspired by M.I.T.), stuck in a time loop caused by the awakening of an Elder God. You are very aware of your previous iterations.
Progress is similar to Hadean Lands, in that you progress by gaining knowledge that your later iterations use. But instead of being tracked in-game, the knowledge is stored in password-like spells. The spell names include mangled versions of the author's name and a scrambled name of a D&D slime demon.
I enjoyed this game quite a bit; the solutions were generally very reasonable, and there was a nice 'power boost' or two near the middle of the game, with the end requiring you to tie everything together. I got impatient with one puzzle in the middle, when I had half a dozen unused spells and the same number of unsolved rooms and I couldn't figure out which ones went together. I decompiled to get past that stage, and didn't have any trouble after that.
The puzzles are great and are solved by casting spells. To begin with they are quite easy but later on they get a bit tricky. For my taste the difficulty level was just right.
The implementation seemed flawless and the atmosphere was fitting. I can't really say anything bad about this game, so I higly recommend this one.
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