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Eight characters, a number, and a happy ending

by K.G. Orphanides

(based on 12 ratings)
2 reviews11 members have played this game. It's on 4 wishlists.

About the Story

"The supreme art of war is to subdue the enemy without fighting." -- Sun Tzu, The Art of War

As you wake to find yourself on the acceleration couch in Control, you can expect the muscle memory of your training to come back first: the product of intensive drills designed to prepare you for both combat and the stresses of command. The reintegration of your memory framework follows: your years at the academy and all that came before.

Finally, critical mission data will be directly encoded to your mind, giving you the most recent status reports available, for all that you weren't even aware of your own existence during the ship's long journey to this distant star.

This is what you trained for. This is what you are. So why don't you know what you're supposed to be doing here?

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(5)
3 star:
(6)
2 star:
(1)
1 star:
(0)
Average Rating: based on 12 ratings
Number of Reviews Written by IFDB Members: 2
6 of 6 people found the following review helpful:
On a spaceship. On a mission you don't remember. On your own., December 9, 2016
Related reviews: IF Comp 2016

Parser game, written in browser-based Quest (I've played only one Quest game before, but it's a good interface). More about exploration than puzzle-solving. The title might make you expect something sitcom-y, but that couldn't be more wrong; it's very much a sombre piece-together-the-backstory type of game. You wake up, memories lost, on a spaceship, and you go around and interact with things: computers, radios, things in drawers, and slowly, you REMEMBER. And you make a decision.

The writing conveys the clinical atmosphere of the ship well; I could imagine what it'd look like in a movie. The pace is slow, and unsettling. There is no danger, but there's a sense of eerie not-all-rightness. It's only you, picking through things; uncovering.

The morality at play here isn't exactly presented as a dilemma; it's pretty stacked towards a right and wrong decision. I might have liked a bit more nuance to the proceedings (The "EA" group seemed a bit too straightforward)? But the game isn't really about the decision you make, so much as the why.

I liked the pacing, and the way objects are carefully laid out to be discovered. It's just spread out and gated enough that it feels like you're exploring, even though it's a very contained space. There's also just enough on the ship to play around with that it felt rewarding interacting with all the on-board systems, while also establishing the technological surroundings (I do wonder if there's a better way than dumping a bunch of manuals in the starting room). Everything felt deliberate, so it made me want to be more deliberative.

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4 of 4 people found the following review helpful:
A space game on a small map with heavy background, May 10, 2017

In this game, you play as a character waking out of a deep sleep before interacting with an alien species.

This game relies a lot on heavy front-loading of information, most of which is not actually necessary for the game, because it generally teaches commands and the most common commands are listed in the Quest interpreter as drop-down boxes.

After the front-loading, there are a few actions you need to take that are more fast-paced.

The storyline is interesting, but I feel like the different parts of the game could have been incorporated more smoothly, perhaps with the manuals spread out more. However, the game is implemented well, and doesn't seem to have any bugs as far as I can see.

Recommended for fans of hard sci-fi looking for a short parser game.

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1 Off-Site Review

The Breakfast Review
One of the first things we're told is that there's been an error in the reimplantation of our memories, so part of the game is in exploring and rediscovering things about ourselves, our masters, and our mission. And then we can choose what we want to do about it. I liked this exploration and discovery aspect.
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Eight characters, a number, and a happy ending on IFDB

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