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Return of the Sword

by Older Timer (Jim Macbrayne)

Fantasy
2024

Web Site

(based on 1 rating)
1 review

About the Story

When recently you helped your friend Ezekiel Throgmeister little did you realise what that might lead to. Now his colleague Jedediah Strangeblossom wants to involve you in a quest to restore Excalibur to its original owner.

Return of The Sword is a text-only interactive fiction fantasy game, very much in the 'old-school' style. It was written from the ground up for the PC using qBasic64, and has a comprehensive and powerful parser. Included in the game are detailed HELP instructions, and I have also added comprehensive hints, both implicit and explicit, which can be accessed using the command HINT.

Also inbuilt into the game there is a full scripting facility using the commands SCRIPT and UNSCRIPT, with the ability to view the script file in-game via the HISTORY command. If the file 'walkthrough.txt' is placed in the root folder this can also be viewed in-game by the command WALKTHRU. The script file can be deleted as an option with the command DELETE.

Incidentally, there are no NPCs.

I would consider this game to be relatively easy and fairly linear, I have also provided a walkthrough and maps, although they will give information which could spoil your enjoyment.

There are a few decorative rooms and red herring items. Several MP3 files are included in the downloaded zip file to produce sound effects, but presence of these files is not essential for the game to run. Sound effects may play either automatically in certain locations or on the occurrence of certain events. Sound functionality can be toggled off and on by using the command SOUND.

I can't over-emphasise that new players should read the HELP instructions before starting play. Although a lot of the information given therein will already be completely familiar to most players, there are some important specifics such as the method of taking items from containers and supporters, and also the ability to define function keys to implement commonly-used commands without the need to type them in full.


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Number of Reviews: 1
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A windows executable BASIC game with fantasy, spells, and devices, July 1, 2024
by MathBrush
Related reviews: 2-10 hours

I usually write reviews for both the author and the players, but I don’t think Jim reads the reviews, so I’ll write for the players.

Jim Macbrayne is an author with a polished self-made writing system that he has used to make several parser games, usually 1-2 a year for the last several years (as well as some TADS games in the past). These games are windows executables and feature a command-line style interface with some color use. The Function keys are used as shortcuts in-game. An unusual feature of his games is that objects in containers cannot be referenced, so if there is a fish in a bucket, you can’t type GET FISH or X FISH. Instead you have to type GET FISH FROM BUCKET or GET ALL FROM BUCKET. He has reserved the F1 key to always print out GET ALL FROM IT as this occurs very frequently in the games.

The games have a standard format and this is no exception. You generally are in a world that is fantasy with some mundane/modern objects (for instance, this game has a Gymnasium with a climbing rope in it) and different devices. There are usually potions of some kind and often a teleporter device that can be calibrated to different settings (in this game, a coin-operated dial). Puzzles often revolve around entering combinations using colors, numbers, keypads, etc. with the solution to one combination found on a card or piece of paper in another area. There is usually a book of spells that you can memorize a certain number of times, each time you casting them having one copy of the spell disappear from memory.

This game has all those things. The framing device is that you have been asked to find Excalibur, King Arthur’s sword. In the meantime, you’ll pass through caves, castles, and more.

I generally find these games pretty chill and soothing. I like to play for a bit till I get stuck, get some hints, play more, and then when I’m really not sure to use the walkthrough. I got around 60 points out of 230 before using the walkthrough. I feel like playing without help would take a week or two, with a lot of time waiting for ‘aha’ moments.

I did miss some of the more exciting parts of earlier games; for instance, this game didn’t have much NPC interaction.

I expect to see more similar games in the future, and they’re nice to look forward to, and I like to play them early on in the competitions, as they don’t get many reviews (mostly due to being a Windows executable). The nice thing is if you play one and like it, there are many more to enjoy.

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This is version 1 of this page, edited by MathBrush on 1 July 2024 at 9:41pm. - View Update History - Edit This Page - Add a News Item - Delete This Page