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The Abbey of the Hidden Rose

by catventure

2026
ThinBASIC Adventure Builder

(based on 4 ratings)
1 review5 members have played this game. It's on 2 wishlists.

About the Story

Deep in an ancient forest, where the scent of roses lingers impossibly on the night air, lies a forgotten abbey. Legends speak of a hidden order that once sought the ultimate truth - the reformation of the world through light and knowledge.

Something ancient stirs within its overgrown gardens, shadowed cloisters, and silent crypts. Whispers of seven sacred symbols, alchemical mysteries, and a legendary "Elixir of Life" echo through the stone halls. Post tenebras lux — After darkness, light. Will you prove worthy of the hidden path? Or will the abbey claim its secrets once more?

You are a modern seeker - a scholar, a dreamer, a questor, perhaps a restless soul who has always felt the world conceals something deeper.

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Average Rating: based on 4 ratings
Number of Reviews Written by IFDB Members: 1
2 of 2 people found the following review helpful:
Monastic treasure hunt written in Basic, May 10, 2026
Related reviews: about 2 hours

This game was part of the Text Adventure Literacy Jam.

It's written in the Thinbasic Adventure Builder, and is quite a bit better of an experience than most Basic-written download-only windows-only adventure games I've played: shortcuts like X and I are recognized, for instance, and there's a character that can move around as well as context-dependent hints.

It's still a bit rough, but I only ran into one or two actions I really struggled with (one of the last actions of the game is to (Spoiler - click to show)POUR VIAL ON PEDESTAL but I kept trying (Spoiler - click to show)POUR MERCURY ON PEDESTAL, POUR MERCURY IN PEDESTAL, PUT VIAL IN PEDESTAL, POUR VIAL, PUT VIAL ON PEDESTAL, etc.).

The map is a bit confusing, especially as magical connections open up that lead in circuitous loops.

Story-wise, you're in search of the elixir of life and have to find ingredients in a monastery. Puzzles typically revolve around getting info for passwords or codes in one room and using them in another (like asking a character about 4 items and then combining the ones they tell you to).

The writing and plot felt very standard Catholicism-influenced fantasy, like the Deryni books or parts of David Eddings, but with a lot of elements that were both hyperspecific and generic. Orders and symbols were alluded to and not explained, characters were introduced but not commented on or involved, and there wasn't a clear progression or escalation of story. All in all, it reminded me of AI-generated plotlines and text that had some human editing mixed in, not necessarily because AI was used (it might not have been), but perhaps because AI was trained on a lot of stories similar to this one.

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This is version 1 of this page, edited by JTN on 1 May 2026 at 11:34am. - View Update History - Edit This Page - Add a News Item - Delete This Page