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About the Story
Title: Infinite Adventure
|Average Rating: |
Number of Reviews: 4
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Most Helpful Member Reviews
I really appreciated this game as a straightforward narrative, as a reflection on IF nostalgia, and as a multilayered mystery to unravel. The story is beautifully recursive, and the way the gameplay ties itself in knots is just fun. The descriptions and parser responses were entertaining and full of detail. Certain events felt slightly uncomfortable, but resolved in ways that made the conclusion even more satisfying—at least it felt like a conclusion, though it seems very possible I still have more to discover.
This is a complex game where you play computer games on a computer inside the computer that you're now viewing. While you do that, someone in real life (inside the game) comments on what you're doing inside the game (inside the game).
There are multiple games and multiple things in real life, and elements transfer from one to another (kind of like IFDB spelunking).
You are a teenage boy whose best friend (a girl named Riley) is moving away, and in a partially-packed house you are spending your last few hours together playing old adventure games on a computer.
Meta verbs are disabled; I opened up the game one day and then came back to it a week later and was shocked I couldn't RESTART. Then I tried it on a different device and the first thing I saw was a mention to use EXIT to 'truly' restart. UNDO is disabled, as well.
This game reminds me of several games of Adam Cadre. The meta-nature of playing a game and a game within a game with self-aware NPCs reminds me of Endless, Nameless. The piecing together of a story and focus on simple puzzles with 'aha' moments and emotional interactions reminds me of Photopia. And the inclusion of strip poker (not my favorite element) reminds me of many of Adam Cadre's works.
Overall, this is a great game. It's fresh, easy to pick up, sophisticated, and ties in elements of narrative IF and classic parser IF.
It has a companion game, Infinite Adventure, playable only using a DOS emulator. That is just an endless series of simple fetch quests. Interestingly, this game is also essentially a long series of fetch quests, making them mechanically very similar and story-wise very dissimilar.
I think the game worked for me on an emotional level. I like almost everything about this game, actually, but I don't think I'll replay it because the strip poker level on an old DOS computer brings back bad childhood memories. However, I'll probably replay it for some 'best games of the last ten years' article, so I'll still give it 5 stars.
Going into this game, I really didn't know what to expect. I started playing it, going through the different games. I got stumped a few times, but didn't really want to use the walk-through. Instead, I did some work, played a short parser, and came back. I realized what happened and figured out the problem. I definitely recommend doing that, and trying every TALK TO option, because you won't be able to give people anything without hearing what they have to say. I didn't really understand the Infinity thing until thinking it over later, so I recommend playing through it twice, trying out different options and endings. The end of the 80s scenes got me a little emotional, and And Then You Come to a House Not Unlike the Previous One was overall a pretty cool game. Play-through- approx. 1 hour.
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