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An Interactive Adventure based on handwritten notes.
You wake up in a dense forest with nothing but ragged clothes and an absurdly out-of-place, fully automatic AK-47.
Just off the path lies the Copper Tavern, a cozy drinking hole facing imminent destruction under the king's harsh eviction order. To help the tavernkeeper and secure ownership of the inn, you’ll need to explore the surrounding woods, outsmart local scoundrels, sneak into private quarters, and gamble your way to a small fortune.
Whether you rely on stealth, lockpicks, or high-caliber modern firepower, will you find a way to clear the debt before time runs out?
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
The Copper Tavern
A lot of times when I'm making a game, in the first day or two I'll make a toy model with some of the items and people in it just to play around (like for Never Gives Up Her Dead, one of the first things I did was make Frankenstein from the horror psychology area and give him some dialog).
This game seems like it never made it past that stage. Like its apparent sister game, Gambler's Quest (both made in punyinform by one-named people with no links, similar walkthroughs, uploaded at around the same time as indicated by adjacent numbers in the urls, both unfinished games), this game has just a few rooms with a couple of interactions in them and not a lot of coherence. It does have a complete story, but some things don't make sense (I never found an eviction notice but its mentioned that I found one) and many things aren't implemented. The AK-47 makes me wonder if it was intentionally meant to be random and buggy and score low in IFComp, but it's hard to tell.
IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition have geoblocked some of the entries based on their content, such that they cannot be played from a network connection appearing to originate...