The Copper Tavern
A lot of times when I'm making a game, in the first day or two I'll make a toy model with some of the items and people in it just to play around (like for Never Gives Up Her Dead, one of the first things I did was make Frankenstein from the horror psychology area and give him some dialog).
This game seems like it never made it past that stage. Like its apparent sister game, Gambler's Quest (both made in punyinform by one-named people with no links, similar walkthroughs, uploaded at around the same time as indicated by adjacent numbers in the urls, both unfinished games), this game has just a few rooms with a couple of interactions in them and not a lot of coherence. It does have a complete story, but some things don't make sense (I never found an eviction notice but its mentioned that I found one) and many things aren't implemented. The AK-47 makes me wonder if it was intentionally meant to be random and buggy and score low in IFComp, but it's hard to tell.