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(based on 10 ratings)
About the Story
Three hours. All you can do is wait... or is it?
Entrant, Main Festival - Spring Thing 2023
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Number of Reviews: 4
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This is a time-limited parser game where you have to escape from a very dangerous situation. It is briskly written, with lots of atmosphere, scares and tension. However I found that I was often fighting the parser. The experience could have been smoother. I donít know if it being in PunyInform was a factor, but e.g. if I had a key for something that it obviously fitted UNLOCK X wouldnít smoothly work. I had to type UNLOCK X WITH Y KEY. Thereís also quite a bit of juggling tools, where again you need just the right command. So I think this could have benefited from deeper playtesting. However it was exciting to play, and the concept is strong. I got a good ending but also had a look at what happened when time runs out. So good stuff, but playtest more, and if possible smooth the player experience.
(This review is based on the Spring Thing 2023 version.)
In this tense and fast-moving thriller, Marie must escape her mysterious captors before the bright lights kill her.
This was a very fast-paced but smooth ride.
Marie Waits is a time-constrained turn-optimisation game.
Fortunately, itís also a game that emphasises letting the player get on with it, quickly scanning the scene and picking out the important items (along with unimportant ones and currently inaccessible ones, of course.) No futzing with intricate machinery or 8-move back-and-forth puzzles, but obstacles that must and can be dealt with fast.
The writing is inobtrusive, it mostly keeps to the background and focuses on conveying the necessary practical information. Precisely this makes it so effective. It reads fast and pulls you along. Even though I started the game thinking I would take it easy, letting my PC die and learn for the next restore, I wound up captivated and tense, feeling the urgency of getting the hell out of there.
Here and there, the author does take the tempo down a notch to show some shreds of backstory through found notes. Very intruiging, and a good reason to play the other Marie-games. (One already out, one upcoming, I believe?)
Of course my testing instincts kicked in at a certain point. I tried to sneakily cut some corners and squeeze some commands in before my PC ought to be able to perform those actions. I was impressed that the author caught almost all these instances. I managed to smuggle one minor shortcut past the radar, shaving two moves (I think) off my total.
In the end, I was out of there by quarter past ten. Time to spare for Marie to take a shower and meet her friends for brunch.
Escaping mysterious kidnappers and avoiding a mid-day burning blast? All part of the morning chores.
Lots of fun!
The first Marie game, Pre-Marie, was the first Adventuron game I ever played, and it gave me a good impression.
This one fleshes out the details significantly. It's in PunyInform, I think.
I'm giving it 5 stars, but not necessarily because I think most people will adore it. It simply had a nice combination of things I like: a vague conspiracy, a tense mystery setting, logical but kind of sticky parser puzzles and a lot of standard parser gameplay. And the in-game timer provided some tension. So for me that's exactly what I was looking for in a game.
The idea is that you are investigating a kind of conspiracy related to you and your town, but you've been kidnapped and stuffed somewhere. There's just a hint of the supernatural, possibly a fakeout or even unintentional. Most of the game involves escaping from your situation in progressively larger containers/rooms/locations.
Pretty fun, if you just want a brief chill parser game. I fought with the parser a couple of times, but it was overall pretty smooth.
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