External Links


Play online
on the Spring Thing 2023 website
Play this game in your Web browser.
Story file
Contains mariewaits.z5
Spring Thing 2023 version
Requires a Z-Code interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Walkthrough
To view this file, you need an Acrobat Reader for your system.
Walkthrough and map
by David Welbourn

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Marie Waits

by Dee Cooke profile

Mystery
2023

Web Site

(based on 13 ratings)
7 reviews

About the Story

Three hours. All you can do is wait... or is it?


Game Details


Awards

Entrant, Main Festival - Spring Thing 2023

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(1)
4 star:
(4)
3 star:
(8)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 7
Write a review


Most Helpful Member Reviews


4 of 4 people found the following review helpful:
In a pit, tied to a chair., May 4, 2023
by Rovarsson (Belgium)

(This review is based on the Spring Thing 2023 version.)

In this tense and fast-moving thriller, Marie must escape her mysterious captors before the bright lights kill her.

This was a very fast-paced but smooth ride.

Marie Waits is a time-constrained turn-optimisation game.

Fortunately, itís also a game that emphasises letting the player get on with it, quickly scanning the scene and picking out the important items (along with unimportant ones and currently inaccessible ones, of course.) No futzing with intricate machinery or 8-move back-and-forth puzzles, but obstacles that must and can be dealt with fast.

The writing is inobtrusive, it mostly keeps to the background and focuses on conveying the necessary practical information. Precisely this makes it so effective. It reads fast and pulls you along. Even though I started the game thinking I would take it easy, letting my PC die and learn for the next restore, I wound up captivated and tense, feeling the urgency of getting the hell out of there.

Here and there, the author does take the tempo down a notch to show some shreds of backstory through found notes. Very intruiging, and a good reason to play the other Marie-games. (One already out, one upcoming, I believe?)

Of course my testing instincts kicked in at a certain point. I tried to sneakily cut some corners and squeeze some commands in before my PC ought to be able to perform those actions. I was impressed that the author caught almost all these instances. I managed to smuggle one minor shortcut past the radar, shaving two moves (I think) off my total.

In the end, I was out of there by quarter past ten. Time to spare for Marie to take a shower and meet her friends for brunch.
Escaping mysterious kidnappers and avoiding a mid-day burning blast? All part of the morning chores.

Lots of fun!

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
Truly torn, September 3, 2023
by Jim Nelson (San Francisco)

I have a pet theory that Americans who call themselves Anglophiles are kind of like people who say they love movies: We all love movies in some way. The question is the kind of movie that draws you in. Likewise, I think all Americans are Anglophiles in some capacity, it just depends on what element of British culture youíre attracted to. For some, itís British popular music. For others, itís the glamour and gossip of the royal family.

Itís the English village crime/mystery story which fascinates me. At one point or another, every British sleuth, from Sherlock Holmes to Poirot to Inspector Morse, finds themself facing an English village shopkeeper, or snooping through an English manorís overgrown garden, or at the village pub buying a pint for the local wag. The folksy and cheery charms of the village mystery is uniquely English, even if the subject matter is morbid.

Thatís why I looked forward to Dee Cookeís latest. Previously I was wowwed by Things that Happened in Houghtonbridge for all those Anglophilic reasons described above: A decaying family home, a cast of local busybodies, and the submerged secrets stirred to the surface by a plucky young protagonist. The mystery had a lot of character and a lot of personal moments mixed in with the usual adventure game fare of snooping around and collecting details. Thereís good reasons Houghtonbridge took third place in last yearís ParserComp and claimed a clutch of prizes in the recent IFDB Awards.

Marie Waits offers similar fare: You are Marie, a young woman from the (fictional?) town of Crossley, England. Youíve been captured by a group known as Farr North after your investigation draws a little too close to them and their operations. The game opens with you tied up at the bottom of a pit ďin a small hut in the middle of Nowhere, Essex.Ē Your captors vow to return in two hours and thirty minutes to finish you off. Your goal is fairly obvious: Get the hell out of there.

According to Cookeís notes, this game is part of a currently incomplete series that starts with 2020ís Pre-Marie. As such, the story line feels ragged when played standalone. Itís apparent thereís a lot of backstory here, but even upon completion of the game, I didnít feel I truly understood the import of all that transpired. It pretty much is an escape game with a turn limit, which blunted the emotional impact of the final winning moment.

Alas, the English village charms I looked forward to didnít materialize. The game is heavily restricted to escaping from said hut and reaching civilization by way of a dark forest. You bump into dead bodies along the way, but their relationship to Marie and her plight were less-characterized than one would hope. (One unlucky soul was apparently a rando in the wrong place at the wrong time.) The room descriptions are perfunctory and sparse, and the puzzles are solved in serial fashion. The most human moments come from a series of notes you find along the way.

The first play-through, I ran out of time. I believe most moves count as a minute, meaning I chewed up a lot of free time with my nervous tic of typing >X to look around when Iím fishing for ideas. My second attempt, I managed to finish with time to spare, although I was basically speed-running through the first two-thirds of the game. The timer obviously imparts a sense of urgency to the situation, but it wound up feeling forced. The use of time was much better managed in Houghtonbridge, where its passing was used for appointments with characters and events transpiring elsewhere in town.

I found myself playing guess-the-verb on a few occasions. Reliance on default messages and the like gives the game an unfinished feel, such as how the usable items in this location are described twice:


You are in a small, high-walled yard. To the north is one side of the standalone hut that comprises the wooden room, including its door. To the west is a rickety-looking shed, also with a door, painted green. The other two sides of the yard are blocked by high stone walls, with a high, solid gate in the southwest corner between the wall and the shed.
Ö
You can also see a green door, a wooden door and a gate here.

Thereís a surprising number of keys, doors, and locks considering how small this game is. It left an aftertaste of adventure games from my youth, where blue keys opened blue doors, and so on.

Iím truly torn; this is a title I definitely wanted to like. I still think it could have been more than the sum of its parts if the emphases had been different. But the reliance on old-school puzzle mechanics, a constrained vision of story scope, and a lack of polish left me flat. Marie Waits feels rushed, much like the protagonist is in her escape, which is too bad.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
Tense time-limited parser game, May 16, 2023
by Vivienne Dunstan (Dundee, Scotland)

This is a time-limited parser game where you have to escape from a very dangerous situation. It is briskly written, with lots of atmosphere, scares and tension. However I found that I was often fighting the parser. The experience could have been smoother. I donít know if it being in PunyInform was a factor, but e.g. if I had a key for something that it obviously fitted UNLOCK X wouldnít smoothly work. I had to type UNLOCK X WITH Y KEY. Thereís also quite a bit of juggling tools, where again you need just the right command. So I think this could have benefited from deeper playtesting. However it was exciting to play, and the concept is strong. I got a good ending but also had a look at what happened when time runs out. So good stuff, but playtest more, and if possible smooth the player experience.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

See All 7 Member Reviews

Marie Waits on IFDB

Recommended Lists

Marie Waits appears in the following Recommended Lists:

New walkthroughs for July 2023 by David Welbourn
On Friday, July 28, 2023, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...

Polls

The following polls include votes for Marie Waits:

Outstanding Mystery Game of 2023 by MathBrush
This poll is part of the 2023 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best mystery game of 2023. Voting is open to all IFDB members. Suggested...

Outstanding Inform 6 Game of 2023 by MathBrush
This poll is part of the 2023 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Inform 6 game of 2023. Voting is open to all IFDB members. Eligible...

The most enjoyable Z-code games by Fredrik Ramsberg
I'd like to compile a list of some of the most enjoyable games available in Z-code format (blorbed or not). Please add games that you thoroughly liked, and vote for games already on the list. Everything from short pieces to epic works...

See all polls with votes for this game




This is version 4 of this page, edited by David Welbourn on 28 July 2023 at 8:11pm. - View Update History - Edit This Page - Add a News Item - Delete This Page