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| Average Rating: based on 38 ratings Number of Reviews Written by IFDB Members: 6 |
This incredibly short (10 second!) piece experiments with time as a constraint, something rarely seen in Interactive Fiction.
A fast and constantly dwindling 10 second countdown speeds you along as you click through the options, expressing your love and living the last few seconds of a romance as the world ends. Wisely, the end of the world--the whys, the hows, etc--isn't examined. The time constraint means it can't be, letting the story of doomed love take center-stage.
I found the experiment at times frustrating, because I was racing through prose; but I think that's a form of success here, as it meant I re-played several times, trying the same and different paths.
beautiful game, captures the specifically queer sense of desperate hopefulness, best played lots of times in a row, i stopped reading the prose and just clicked link words and tried to get to all the endings, its a visceral experience however because of this game i now have the tendency to play other text adventures only reading the link words but i happily sacrifice my reading attention span for this game <3
This is definitely more art than game, but I find it a very interesting use of the Twine medium and the way the title, premise, and text you don't have time to read combine makes for an impactful and evocative feel. Plus, it's so short, might as well play it a few times. ^_^
The Gaming Philosopher
These characters do not want to die. They did not ask for the end of the world. But now that the world is ending, they can't truly regret it; there's a note, if not of triumphalism, at least of indifference to the fate of a society that was always at best indifferent towards the fate of queers.
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