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For months, the towns of northern Altina had been suffering a campaign of harassment at the hands of a particularly formidable band of goblins. The lords, mayors, and aldermen fought back, but all efforts to thwart these doughty raiders proved futile. Then, it was discovered that the goblins had taken up residence in a ruined temple on the edge of the Dalyr mountains. With this intelligence, a group of adventurers was dispatched, hoping to put an end to their depredations.
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Ruined Temple
This game is exactly what I'd expect from an Alex Crossley game based on the last two. A straightforward fantasy game that promises complex and interesting mechanics but mostly has one main path worked out and is generally underimplemented and under-hinted.
I enjoy DnD quite a bit, and spent years as a kid collecting books for 2nd and 3rd edition and even earlier reading 1st edition in bed late at night. I remember getting the Epic levels book for 3rd edition the same day I rode in a convertible for the first time, and the epic book was the coolest thing that had happened to me for a long time.
This game has all the outward signs of the things I love in DnD, but few of the inward things. I enjoy characters with compelling stories. I love ambient storytelling. There is some of that in this game but it is all kind of generic. There's no personaltiy, no big boss, no spell list. As a parser game, there are many special interactions but none are documented.
I do appreciate having the walkthrough, and the 4 characters having their own rules and roles. The game does have several in-game hints that are quite useful, and the mechanic of 'here is an obstacle, figure out which of these four characters is most likely able to solve it' is fun. I would have enjoyed more plot and more story, more character conversation and expression.
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