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Ransack!

by Charles Moore, Jr.

(based on 2 ratings)
1 review2 members have played this game. It's on 2 wishlists.

About the Story

It's taken weeks of crawling through endless jungles but you finally made it. Nearby is a Mayan pyramid (or maybe Incan, you could never be bothered to clarify). And inside awaits a priceless skull carved from the largest emerald in the world. You'll leave your camp this morning a back-alley amateur archeologist. But you'll soon return with the skull and, assuming you can sneak it out of this god-forsaken country, your buyer back home will pay handsomely enough that you'll never have to work another day in your life.

But the last leg of your journey won't be easy. The superstitious claim that the pyramid is haunted and the experts say that it's cunningly booby-trapped. Others say it's both.

Damn Mayans. Or Incans. Or maybe even Aztecs? You really should have read more.

Awards

Ratings and Reviews

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
4 of 4 people found the following review helpful:
Indiana Jones-influenced puzzle game with tutorial, May 2, 2026
Related reviews: 15-30 minutes

This game was entered in the Text Adventure Literacy Jam for 2026.

I came in expecting a large, sprawling game, as most of the authors' games have been, which gave me a crumb of trepidation as I've had less time recently. Fortunately, this one was intended for beginners and so is fairly brief, with the time and work going into polish rather than size.

This is a very trope-y, old-fashioned Native American adventure in the vein of Indiana Jones (and old black and white serials and such). Cultures are mixed together (including Egypt and Native American cultures) and there is a distinct lack of respect for native people, to the point that it feels like the character doesn't see them as human. As I discovered, this is intentional to the piece and is addressed in what was to me a satisfying way.

The puzzles were satisfying and relatively straightforward. I got stuck twice, once because I for some reason kept typing (Spoiler - click to show)SQUIRE instead of SQUIRT and didn't notice it, and again because of what I think is an intentional soft-lock where I used an item too early (fortunately, I had saves, and the game warns you that you may need to save. Even if I hadn't, it wouldn't take too long to replay to that point using knowledge of puzzle solutions).

Overall, I found this game fun. It wasn't super-descriptive, but that could be a bonus for any second-language speakers or young readers just learning about text adventures.

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This is version 1 of this page, edited by JTN on 1 May 2026 at 11:18am. - View Update History - Edit This Page - Add a News Item - Delete This Page