Ratings and Reviews by Grey

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CYBERQUEEN, by Porpentine
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L'Armando, by Andrea Rezzonico
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Critical Breach, by Grey
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The Nemean Lion, by Anonymous
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Big Red Button, by Mister Nose
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Magic Travels, by Mister Nose
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Distress, by Mike Snyder
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Vigilante, by p0wn3d Games
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Condemned, by Mark Jones
4 of 6 people found the following review helpful:
Ok, It's not photopia, January 6, 2010
by Grey (Italy)

No, it's not. But it tries very hard to be it.
The genre is similar, a dramatic, plot-driven gameplay, several flashbacks putting the story together with only some puzzles, and lot of text. A LOT.
The problem is that it's very ambitious, and ultimately it falls short.

Plot driven IF works if the plot is very good, and the writing is very good, but here it's needlessly verbose, to the point of being boring.
The game has its moments, it's a pity that they are buried under screens and screens of text. (Spoiler - click to show) The garage is good, and the doll head was genuinely creepy, but the exposition angel at the end really killed the immersion.

Another problem are the "puzzles". I can understand having little or no puzzles, but the problem here is that the plot is ON top of the gameplay, and often i tried doing something while the dialogue went on in the background...distracting.

I'm sure that by pruning a lot of dialogue and repetitions it would be worth 4 stars.

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The Awakening, by Dennis Matheson
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Supermarket Robbery, by Mister Nose
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Common Ground, by Stephen Granade
8 of 8 people found the following review helpful:
Nice idea but not developed, December 31, 2009
by Grey (Italy)

The idea is very interesting, showing the same story from multiple points of view. In this case it is a simple slice of life of a semi-dysfunctional family.

The descriptions are good, and reflect the point of view of the character, but there aren't any real puzzles. Sometimes you get the feeling that you just need to wait until the events happens. This happens with every character, so you don't really feel that you influence each other.

In the end, I didn't care about any of the characters, also because the story is pretty short. The real problem is there isn't anything that really drags you in.
A little bland but decent.

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The Lighthouse, by Eric Hickman and Nathan Chung
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Unscientific Fiction, by Tom Tervoort
3 of 5 people found the following review helpful:
Joke-fest and puzzle-fest, December 30, 2009
by Grey (Italy)

First the best thing: the writing is brilliant, funny, and full of modern pop references (bordering on copyright infringement).
You get stuck in a sci-fi parody, with surreal elements. (hitchhiker's guide, anyone?)

The puzzles aren't bad, a bit on the classic side, and sometimes a little too hard, or illogical (even for the setting).
The parser is good but not great, and some details really detract from the experience (for example it's very irritating to unlock the doors every time you need to pass thru them).

In conclusion, a fun but conventional game; the humor and some puzzles make it worth playing.

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Möbius, by J.D. Clemens
4 of 7 people found the following review helpful:
Nice short puzzle, December 29, 2009
by Grey (Italy)

Don't be mistaken by the plot-driven intro. This is actually a one-room, one-puzzle game.
The actual puzzle is quite original and well implemented, (Spoiler - click to show)based on a time machine, repetition, and multiple copies of yourself.

The parser is perfect, the writing is clear, and the game is short and fun (IF you like puzzles).

Only three stars for me tough because at times I found it frustrating, and the 'time limit' is really unforgiving, even if you can't really die. When I had already an idea of how to solve it i just checked the walkthrough.

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Polendina, by Christopher Lewis
2 of 5 people found the following review helpful:
Nice idea, but very flawed., December 27, 2009
by Grey (Italy)

Apart from the classic amnesia at the start, the plot is quite original, based on the dark sci-fi version of a certain fairy tale (Spoiler - click to show)(pinocchio).
It's quite short, the descriptions aren't bad, but ultimately feels rushed, considering some pretty big parser bugs, unimplemented objects, understanding issues...etc.

A real pity, i liked the idea and the setting.

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Deadline Enchanter, by Alan DeNiro
7 of 8 people found the following review helpful:
I don't get it, but I still like it., December 26, 2009
by Grey (Italy)

The first thing everyone should know is that this isn't a simple game. It's not even a difficult or strange game. It's probably one of the most perplexing game I've played.

The prose is rich, the puzzles are simple (harder puzzles simply wouldn't work). It's fantasy-like setting, but on the point of view of something clearly alien.

Suggested to anyone who likes strange, surreal IFs. Even if you don't understand everything, there is surely something fascinating under there.

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LASH -- Local Asynchronous Satellite Hookup, by Paul O'Brian
1 of 2 people found the following review helpful:
Interesting but not brilliant, December 26, 2009
by Grey (Italy)

The thing that confused me was the game duplicity. It starts as a puzzle / treasure hunt, and the bits of background information seems useless and not integrated in the gameplay. The puzzles are interesting and the parser is good. The settings is a little bare, but that's the effect the author want to give.

But soon the game changes and transforms into a more plot-driven IF, with a much more deeper meaning. Still, it feels a little rushed and the message doesn't quite hit the spot.

In the end, it's a good IF, with a quite good first half and a average second half.

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Conan Kill Everything, by Ian Haberkorn
2 of 9 people found the following review helpful:
A short joke, December 26, 2009
by Grey (Italy)

It's a pretty simple game to review, since it's just a joke game, the idea is somewhat funny, the game is very short (5-10 minutes), with only a couple "puzzles".

Still, the idea isn't bad, if you have some minutes to spare.

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Shades of Gray, by Mark Baker, and Steve Bauman, and Belisana, and Mike Laskey, and Judith Pintar, and Cindy Yans, and Hercules
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Aisle, by Sam Barlow
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I-0, by Anonymous
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9:05, by Adam Cadre
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Hunter, in Darkness, by Andrew Plotkin
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Spider and Web, by Andrew Plotkin
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Floatpoint, by Emily Short
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Legion, by Jason Devlin
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Enter the Dark, by Peter R. Shushmaruk
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The Elysium Enigma, by Eric Eve
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The Sisters, by revgiblet
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MANALIVE, A Mystery of Madness - II, by Bill Powell
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MANALIVE, A Mystery of Madness - I, by Bill Powell
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Tentellian Island, by Zack Wood
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Strange Geometries, by Phillip Chambers
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Wumpus Run, by Elfindor
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The Bible Retold: The Bread and the Fishes, by Justin Morgan and Celestianpower
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Hedge, by Steven Richards
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Labyrinth, by Samantha Casanova Preuninger
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Star City, by Mark Sachs
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Madam Spider's Web, by Sara Dee
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A Broken Man, by Geoff Fortytwo
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The Apocalypse Clock, by GlorbWare
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Ballymun Adventure, by Brendan Cribbin
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The Tower of the Elephant, by Tor Andersson
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The Initial State, by Matt Barton
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Simple Adventure, by Paul Allen Panks
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Requiem, by David Whyld
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Lawn of Love, by Santoonie Corporation
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Sisyphus, by Theo Koutz
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Tales of the Traveling Swordsman, by Mike Snyder
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Game Producer!, by Jason Bergman
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Carmen Devine: Supernatural Troubleshooter, by Rob Myall
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Green Falls, by Paul Allen Panks
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Aunts and Butlers, by Robin Johnson
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Fight or Flight, by Sean Krauss
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The Primrose Path, by Nolan Bonvouloir
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Moon-Shaped, by Jason Ermer
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Another Goddamn Escape the Locked Room Game, by Riff Conner
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PTGOOD 8*10^23, by Sartre Malvolio
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Xen: The Hunt, by Ian Shlasko
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Pathfinder, by Tony Woods
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Unauthorized Termination, by Richard Otter
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Jesus of Nazareth, by Paul Allen Panks
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Hello Sword, by Andrea Rezzonico
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Internal Vigilance, by Simon Christiansen
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Unforgotten, by Quintin Pan
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Chancellor, by Kevin Venzke
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Psyche's Lament, by John Sichi and Lara Sichi
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Tough Beans, by Sara Dee
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Off the Trolley, by Krisztian Kaldi
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Sabotage on the Century Cauldron, by Thomas de Graaff
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A New Life, by Alexandre Owen Muñiz
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Gilded, by John Evans
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FutureGame, by Anonymous
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The Sword of Malice, by Anthony Panuccio
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Xen: The Contest, by Ian Shlasko
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The Colour Pink, by Robert Street
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On Optimism, by Zach Flynn (as Tim Lane)
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Snatches, by Gregory Weir
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Amissville II, by William A. Tilli
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History Repeating, by Mark Choba and Renee Choba
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Son of a..., by C. S. Woodrow
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Space Horror I, by Jerry
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Neon Nirvana, by Tony Woods
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Phantom: Caverns of the Killer, by Brandon Coker
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The Realm, by Michael Sheldon
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Splashdown, by Paul J. Furio
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Goose, Egg, Badger, by Brian Rapp
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Zero, by William A. Tilli
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Mingsheng, by Deane Saunders
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Stack Overflow, by Timofei Shatrov
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The Great Xavio, by Reese Warner
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Getting Back to Sleep, by Patrick Evans
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Magocracy, by Joseph Rheaume
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Ninja, by Paul Allen Panks
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Typo!, by Peter Seebach and Kevin Lynn
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Ruined Robots, by Nicholas Dudek, Gregory Dudek, and Natasha Dudek
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PTBAD 3, by Jonathan BERMAN
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Gamlet, by Tomasz Pudlo
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Redeye, by John Pitchers
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Blink, by Ian Waddell
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Sting of the Wasp, by Jason Devlin
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Order, by John Evans
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Murder at the Aero Club, by Penny Wyatt
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The Big Scoop, by Johan Berntsson
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Who Created That Monster?, by N. B. Horvath
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Blue Chairs, by Chris Klimas
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Blue Sky, by Hans Fugal
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A Light's Tale, by Zach Flynn
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Identity, by Dave Bernazzani
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All Things Devours, by half sick of shadows
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Kurusu City, by Kevin Venzke
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Bellclap, by Tommy Herbert
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The Orion Agenda, by Ryan Weisenberger
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Chronicle Play Torn, by Penczer Attila
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The Recruit, by Mike Sousa
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The Fat Lardo and the Rubber Ducky, by Anonymous
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The Erudition Chamber, by Daniel Freas
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The Atomic Heart, by Stefan Blixt
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Temple of Kaos, by Peter Gambles
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Sweet Dreams, by Papillon
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Scavenger, by Quintin Stone
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Risorgimento Represso, by Michael J. Coyne
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Rape, Pillage, Galore!, by Kristian Kirsfeldt
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No Room, by Ben Heaton
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Little girl in the big world, by Peter Wendrich
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Internal Documents, by Tom Lechner
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Hercules First Labor, by Robert Carl Brown
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Gourmet, by Aaron A. Reed and Chad Barb
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Episode in the Life of an Artist, by Peter Eastman
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Domicile, by John Evans
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Delvyn, by William A. Tilli
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Cerulean Stowaway, by Roger Descheneaux
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Caffeination, by Michael Loegering
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Bio, by David Linder
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Baluthar, by Chris Molloy Wischer
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Amnesia, by Dustin Rhodes
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Adoo's Stinky Story, by B. Perry
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A Paper Moon, by Andrew Krywaniuk
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When Help Collides, by J. D. Berry
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Tookie's Song, by Jessica Knoch
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The Temple, by Johan Berntsson
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The Moonlit Tower, by Yoon Ha Lee
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The Granite Book, by James Mitchelhill
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The Case of Samuel Gregor, by Stephen Hilderbrand
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Terrible Lizards, by Alan Mead and Ian Mead
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Sun And Moon, by David Brain
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Screen, by Edward Floren
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Scary House Amulet!, by Ricardo Dague
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Rent-A-Spy, by John Eriksson
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Ramón and Jonathan, by Daniele A. Gewurz
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Photograph: A Portrait of Reflection, by Steve Evans
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Not Much Time, by Tyson Ibele
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MythTale, by Temari Seikaiha
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Moonbase, by Mike Eckardt
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Koan, by Esa Peuha
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Janitor, by Peter Seebach and Kevin Lynn
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Jane, by Joseph Grzesiak
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Identity Thief, by Rob Shaw-Fuller
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Fort Aegea, by Francesco Bova
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Hell: A Comedy of Errors, by John Evans
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Evacuate, by Jeff Rissman
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Constraints, by Martin Bays
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Concrete Paradise, by Tyson Ibele
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Color and Number, by Steven Kollmansberger
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Coffee Quest II, by Dog Solitude
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BOFH, by Howard A. Sherman
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Augustine, by Terrence V. Koch
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Shrapnel, by Adam Cadre
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Glowgrass, by Nate Cull
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Worlds Apart, by Suzanne Britton
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Fail-Safe, by Jon Ingold
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John's Fire Witch, by John Baker
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Lost Pig, by Admiral Jota
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Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')
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Vespers, by Jason Devlin
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Uncle Zebulon's Will, by Magnus Olsson
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All Alone, by Ian Finley
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Babel, by Ian Finley
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Photopia, by Adam Cadre
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Shade, by Andrew Plotkin
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Little Blue Men, by Michael S. Gentry
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Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto
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Violet, by Jeremy Freese
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