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About the Story
A stowaway gets more of a ride than he bargained for.
This game might have gotten a score of 7 from me in the best possible case: amusing, with some interesting puzzles, but still built from a clichéd set of ideas at the core. That'd be worth a 7 on my scale. However, I got frustrated and stuck a lot, and the READ thing was pretty annoying, and I wasn't able to finish in two hours. Sorry, but that's how it goes, I guess.
-- J. Robinson Wheeler
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Stowaway is, for the most part, a pretty good game. It's an old-fashioned puzzlefest with a nameless PC and a rollercoaster adventure plot... It's got some colorful writing, a fun story, and is capable of producing genuine tension and horror at times... Any game that sets pointless, arbitrary limits that severely impede the player is a game that drains itself of pleasure, but all the same, I continued to grit my teeth and power through because I really wanted to see what happened next.
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This is a bit longer than most IFComp games; I didn't like it at first, but it really grew on me. In this game, you have to sneak onto a spaceship (a tedious opening sequence). Afterwards, you get to space and discover the (strongly telegraphed from the beginning) secret that the aliens are out to get the humans!
The game has some unusually graphic violence for a sci fi romp as you take down 6 aliens using a variety of devices and items scattered around the spaceship.
I had trouble transferring items from one location to another for a while, until I realized that you later gain the capability of returning to some locations (not the initial one, however).
The hints were incomplete, which made this game more difficult than me (as I always use hints). But I still finished it, and enjoyed it.
If you enjoyed Cerulean Stowaway...
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