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Language: English (en)
Current Version: Unknown
Development System: Inform 6
Baf's Guide ID: 2182
18th Place - 9th Annual Interactive Fiction Competition (2003)
>INVENTORY - Paul O'Brian writes about interactive fiction
I played for a while, found some of the cool stuff, and solved a few puzzles. I also found a ton of bugs (not on the "known bugs" list), which forced me into checking the hints a lot from early on -- there were a number of synonym problems, some sloppy coding, some Vile Zero Errors. Then got I totally derailed by a game-killing bug (again, not on the "known bugs" list) that spat out a Zero Error and trapped me in a dead-end. So, back to the hints. I restored, tried another method, ran smack into another game-killing bug (that's right, not on the list) that refused to acknowledge when a puzzle had been completed. So then I said, "Okay, you know what? You get a 1."
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Number of Reviews: 1
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Like all other John Evans games, this is a really big game that promises some cool stuff (being able to cast all sorts of spells and having a portable house), but is not able to deliver on its promises.
The walkthrough is interesting, though, and worth checking out.
Vivid games by Jeff Sonas
I'm looking for games that evoked strong feelings or strong mental images that stayed with you long after you finished the games.