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by David Welbourn

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by John Evans


(based on 6 ratings)
2 reviews

About the Story

You play as a spirit who delights in solving puzzles summoned by an enclave of wizards into a realm where matter is less stable and energy is plentiful. You have been gifted with the power to create what you need, and your task is to defend the wizards against their attackers, several powerful monsters, their origins and motivations unknown.

Game Details


24th Place - 10th Annual Interactive Fiction Competition (2004)

Editorial Reviews


You are a spirit summoned from another place to help a group of wizards, properly armed with the power of creation. [...] I eventually understood the real idea behind the PC from the context of the introduction, death, and success messaging, but I would *never* have tried some of the creation suggestions in the hint menu because they seemed so inappropriate to the game world.
-- Carolyn Magruder
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It seems that with Order, Mr. Evans has finally managed to restrain his own creative power, and to produce a game of an appropriate size for the Competition, which is quite playable (and winnable!) without a walkthrough. But the best news is, although the obscurity had to go (being replaced by sense of proportion), the nifty ideas stayed! [...] There was, however, a much more serious problem: it appears that the author was so thrilled by implementing the main gimmick he more or less neglected most other crucial game aspects.
-- Valentine Kopteltsev
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If you aren't feeling this jaded you may enjoy bits of Order. Then again, you may not.
-- Dan Shiovitz
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>INVENTORY - Paul O'Brian writes about interactive fiction

At this point, I feel like I could really save myself a lot of time and energy by just writing up a template for reviews of John Evans games. The basic gist of the template would be "This game has some cool ideas and a lot of potential, but it's not really finished and it seems untested, so it sucks." Then I could just fill in the blanks with some specifics about the game, and be done. Evans has submitted games to the last five IF competitions, and they've all fit this mold, so why shouldn't I just keep writing the same review over and over again? I kinda have to.

I mean, I guess they're improving. The first couple (Castle Amnos and Elements) were way too big for the competition, and that problem got corrected. Unfortunately, it got corrected by switching to total unfinishability due to scores of heinous bugs. I gave a rating of 1.0 to Evans' last couple of games because they were just totally incomplete. Order isn't as bad as that. It's the right size for the comp, and it is finishable. But it is still not finished.

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
An ambitious, flawed fantasy game about being able to create anything, May 16, 2016

John Evans creates games that are very ambitious but generally not thoroughly tested. This gane, though, I really enjoyed.

You are a spirit summoned to a floating magic castle island. You can create anything! Well, actually, you can create whatever the author implemented. You are presented with six challenges, and have to guess what to create. I beat about 3 and a half on my own. At least one depends on you seeing something not in the room descriotion, which I thought was unfair.

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0 of 2 people found the following review helpful:
Impossible to complete, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

An interesting "create" command lures you into fantasy B-games hell. Missing item desciptions and increasingly random story elements make this one involutarily humorous. It can be completed by using ESP or a walkthrough.

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