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1-4 of 4 >INVENTORY - Paul O'Brian writes about interactive fiction I played for a while, found some of the cool stuff, and solved a few puzzles. I also found a ton of bugs (not on the "known bugs" list), which forced me into checking the hints a lot from early on -- there were a number of synonym problems, some sloppy coding, some Vile Zero Errors. Then got I totally derailed by a game-killing bug (again, not on the "known bugs" list) that spat out a Zero Error and trapped me in a dead-end. So, back to the hints. I restored, tried another method, ran smack into another game-killing bug (that's right, not on the list) that refused to acknowledge when a puzzle had been completed. So then I said, "Okay, you know what? You get a 1."
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A big, ambitious but buggy game about a magic house, August 1, 2017Like all other John Evans games, this is a really big game that promises some cool stuff (being able to cast all sorts of spells and having a portable house), but is not able to deliver on its promises. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 16, 2012 - Grey (Italy), December 25, 2009
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