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Once upon a time, the forest of the land was peaceful. No monsters roamed the land, and people were free to come and go as they pleased. One day, however, an evil dragon turned the good creatures of the forest towards the dark side, forever changing the pulse and rhythm of the land.
You were determined to change all of this, for now is the time to strike at the heart of the dragon and slay him forever! And so the adventure begins...
This is a simple text adventure game to show new programmers how to write one. It is heavily commented with REM statements for those who want to know what each subroutine does.
41st Place - 12th Annual Interactive Fiction Competition (2006)
| Average Rating: based on 6 ratings Number of Reviews Written by IFDB Members: 1 |
Paul Panks made one pretty cool game, and then made a ton of little games which are all very similar.
When I started this up, I thought, "I wonder if I'll be in a village with a 2-floor tavern and a church." Lo and behold, I started in a two floor tavern next to a church. Is my first enemy a hellhound? Yep. Then I fought a dragon. That was new. But the game was over after that.
Not much here, but at least it all works together as long as you're familiar with Panks' style (GET, not TAKE, and WIELD weapons and WEAR armor).