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This is old-fashioned puzzle goodness. You are sent to investigate the disappearance of a colony, missing from an alien planet. Eating a suspicious bird egg Ė for no good reason other than an irresistible urge Ė puts you into a surreal, alternate reality. [...]
You must be thinking ďGreat. Another one. Everything is all random and unreal, but itís all just part of the fantasy and thatís supposed to make it okay.Ē Thatís one way of looking at it. Yes, this does allow for some wacky encounters in which animals (both real and mythical) talk and ask for help with personal dilemmas. The puzzles are well-clued and not very difficult (aside from a carrot-harvesting bit thatís optional anyway), and most importantly, the entire game is fun. Itís really fun. This is what adventure gaming is all about.
-- Mike Snyder
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The Colour Pink is an old-fashioned text adventure game, filled with puzzles, all of which are fairly straightforward. Fiddle with machines, give and receive items, buy and exchange in a shop, that sort of thing. The game has an interesting story with seven different endings. Some of these depend on endgame choices, while some endings are opened up by your actions in the middle of the game. The writing is consistently okay, though the text tends to tell you how you feel about a location, rather than letting the scene speak for itself. There are a number of NPCs you can speak to through a multiple choice system, which can be gone through exhaustively so you won't miss any conversation options.
This game was a competition entry and not very large, but the author has clearly put a lot of work into it. I would very much like Robert Street to apply lessons learned in developing this game in a future game. Here is a map for The Colour Pink.
This game has two parts. The first part is a smallish sci-fi area, with 2 sets of 4 rooms, each set arranged in a square, and a few simple machines.
There is then a fantasy type area, which has puzzles with multiple solutions, depending on the personality of the player.
Overall, the feel is simple but not trivial puzzles. The conversation system uses menus, and worked well for me. I didn't encounter any bugs or typos.
The game is not always innovative, but it's a solid addition to the canon. Recommended for fans of surreal games or of moral choices.
|Wrenlaw, by Ryan Veeder|
Average member rating: (22 ratings)
It would be nice to know what you're looking for.
Marika the Offering, by revgiblet
Average member rating: (20 ratings)
An entry in the 2007 One Room Game Competition. You play a young girl, trapped in a tower room and in fear for her life.
|The Sea Eternal, by Lynnea Glasser|
Average member rating: (6 ratings)
In the enchanted underwater City of Glass, what will you sacrifice for immortality? Love, memories, freedom? Will you take freedom from others to win your heart's desire? Dive into a world of mermaids, mermen, and other merfolk, where...
Surreal/trippy/metaphor/mind's journey, with two worlds by MathBrush
There is a big genre of games where you explore a metaphorical region of dreams or symbolism, and which has meaning in the 'real world'. I love this genre, and these are my favorite examples of the genre. I only include games where there...