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In this game, you are a spaceman sent to investigate an out-of-contact colony on an abandoned planet. Your mission is to find out what happened to the scientists and report back to the Captain. But what do you do when the world turns pink and your communicator stops working?
| Average Rating: based on 14 ratings Number of Reviews Written by IFDB Members: 2 |
The Colour Pink is an old-fashioned text adventure game, filled with puzzles, all of which are fairly straightforward. Fiddle with machines, give and receive items, buy and exchange in a shop, that sort of thing. The game has an interesting story with seven different endings. Some of these depend on endgame choices, while some endings are opened up by your actions in the middle of the game. The writing is consistently okay, though the text tends to tell you how you feel about a location, rather than letting the scene speak for itself. There are a number of NPCs you can speak to through a multiple choice system, which can be gone through exhaustively so you won't miss any conversation options.
This game was a competition entry and not very large, but the author has clearly put a lot of work into it. I would very much like Robert Street to apply lessons learned in developing this game in a future game. Here is a map for The Colour Pink.
This game has two parts. The first part is a smallish sci-fi area, with 2 sets of 4 rooms, each set arranged in a square, and a few simple machines.
There is then a fantasy type area, which has puzzles with multiple solutions, depending on the personality of the player.
Overall, the feel is simple but not trivial puzzles. The conversation system uses menus, and worked well for me. I didn't encounter any bugs or typos.
The game is not always innovative, but it's a solid addition to the canon. Recommended for fans of surreal games or of moral choices.
SPAG
This is old-fashioned puzzle goodness. You are sent to investigate the disappearance of a colony, missing from an alien planet. Eating a suspicious bird egg – for no good reason other than an irresistible urge – puts you into a surreal, alternate reality. [...]
You must be thinking “Great. Another one. Everything is all random and unreal, but it’s all just part of the fantasy and that’s supposed to make it okay.” That’s one way of looking at it. Yes, this does allow for some wacky encounters in which animals (both real and mythical) talk and ask for help with personal dilemmas. The puzzles are well-clued and not very difficult (aside from a carrot-harvesting bit that’s optional anyway), and most importantly, the entire game is fun. It’s really fun. This is what adventure gaming is all about.
-- Mike Snyder
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