The Colour Pink

by Robert Street

2005
Space Exploration
Inform 6

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All Member Ratings

5 star:
(2)
4 star:
(5)
3 star:
(7)
2 star:
(0)
1 star:
(0)
Average Rating: based on 14 ratings
Number of Reviews Written by IFDB Members: 2
1–14 of 14


- Bloxwess (Bellaire, Texas), November 16, 2022

- Zape, June 14, 2020

- kierlani, May 18, 2020

3 of 3 people found the following review helpful:
Old-fashioned puzzly goodness, April 24, 2020
by Henck (Mozambique)

The Colour Pink is an old-fashioned text adventure game, filled with puzzles, all of which are fairly straightforward. Fiddle with machines, give and receive items, buy and exchange in a shop, that sort of thing. The game has an interesting story with seven different endings. Some of these depend on endgame choices, while some endings are opened up by your actions in the middle of the game. The writing is consistently okay, though the text tends to tell you how you feel about a location, rather than letting the scene speak for itself. There are a number of NPCs you can speak to through a multiple choice system, which can be gone through exhaustively so you won't miss any conversation options.

This game was a competition entry and not very large, but the author has clearly put a lot of work into it. I would very much like Robert Street to apply lessons learned in developing this game in a future game. Here is a map for The Colour Pink.

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- Mr. Patient (Saint Paul, Minn.), July 2, 2019 (last edited on July 3, 2019)

- E.K., August 30, 2016

3 of 4 people found the following review helpful:
A mid-length blend of sci-fi and fantasy, with two paths, February 14, 2016

This game has two parts. The first part is a smallish sci-fi area, with 2 sets of 4 rooms, each set arranged in a square, and a few simple machines.

There is then a fantasy type area, which has puzzles with multiple solutions, depending on the personality of the player.

Overall, the feel is simple but not trivial puzzles. The conversation system uses menus, and worked well for me. I didn't encounter any bugs or typos.

The game is not always innovative, but it's a solid addition to the canon. Recommended for fans of surreal games or of moral choices.

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- DJ (Olalla, Washington), May 9, 2013

- Sam Kabo Ashwell (Seattle), April 16, 2012

- blu_gtar87, December 6, 2011 (last edited on December 7, 2011)

- Celestianpower (Gloucestershire, UK), August 6, 2010

- George Shannon (Pittsburgh), April 18, 2010 (last edited on April 19, 2010)

- Grey (Italy), December 25, 2009

- NiMuSi (London, UK), February 23, 2008


1–14 of 14 | Return to game's main page