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Game Details
Language: English (en)
First Publication Date: September 30, 2004 Current Version: 2 License: Freeware Development System: Inform 6 Baf's Guide ID: 2402
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Awards
12th Place - 10th Annual Interactive Fiction Competition (2004)
Nominee, Best Puzzles - 2004 XYZZY Awards
Editorial Reviews
SPAG
Brian Rapp's game is unique (at least in my not-so-extensive experiences with modern Interactive Fiction) in several ways. First, the multi-layered reality, through which you can move forwards and backwards, is very interesting. Second, the PC has urges in her inventory, which can be examined for tips on what to accomplish next. Third, the author uses a design gimmick, which is revealed in portions of the built-in tips and in the second walkthrough. [...]
It's a puzzle game, and sometimes thesolutions seem pretty obscure (I requested in-game hints several times). It's a good game, though, and the innovative gimmicks make it memorable.
-- Mike Snyder
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Best of all, though, is the extremely clever conceptual gimmick at the heart of the game. It was subtle enough that I got through and enjoyed the whole game without recognizing it, but interesting enough that once I figured it out, it opened up new vistas for me. I definitely recommend playing this game, and I recommend not typing SECRETS until you've played through once. Then play it again -- if you're like me, you'll be too entertained not to.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 5 Write a review |
Most Helpful Member Reviews

And some of the puzzles left me reaching for the hints even on replay a few months later, but it was more to see what happens next than to get on with it. It's a cheery and funny little farm game with a lot of harmless humor and down-to-earth writing.
Only it isn't quite. There's a bit more, and once I saw the alternate way through, yes, it's very clever, and I appreciated the twist once I saw it. The only problem is, I wasn't able to figure that out for myself.
The HINT (object) usage is very nice and forward-looking, and it's quite possible this game inspired me to use it in two of my own games. It's appreciated, at any rate, to keep immersion, and given how long ago this was written, the author deserves commendation.
Goose Egg Badger is a very good game that doesn't bring up philosophical discussion of What Interatcive Fiction Is, and that's just fine by me. It executes its own ideas faithfully and certainly left me smiling and wishing I could find a similar hook and share/execute it as well.
If you do peek at Walkthrough Two, you'll be spoiling what would otherwise have been a whole new challenge, which is to try to solve the game using a secret vocabulary -- a vocabulary which is more restricted than that of the conventional solution (WALKTHROUGH ONE). Information about the nature of the secret vocabulary won't spoil the game, but I've still chosen to hide that information in spoiler-tags in this review.
I suggest that you first solve the game conventionally; then come back here and read the hidden text below; and finally try to solve the game again, but this time using the secret vocab only.
(Spoiler - click to show)The game can be solved using the names of certain objects as verbs. One obvious example involves the IRON: not only can you TAKE IRON (noun usage), but you can also IRON SHIRT (verb usage). There isn't actually a shirt in the game -- but that's not the point. The point is that the player can use the word IRON both as a noun and as a verb.
So the challenge for your second playthrough of the game is to first determine which words can function as both nouns and verbs, and then to complete the game using only those words, and using each of them as both a noun and a verb at some point during your playthrough.

The puzzles are a bit spotty, as the actions you have to perform are often unmotivated, or require you to try something out on every animal before discovering the right combination.
Now, below all of this is another layer, an entirely different game. This extra layer was inspired by a quote from an imaginary review from an earlier competition: (Spoiler - click to show)“I
didn’t even notice that every noun was also a verb until my second time
through.”
The author took this quote and ran with it, and it is possible to complete the entire game using only such commands. This is clever, and very fun to play with.
Recommended for fans of goofy slice-of-life or wordplay.
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Recommended Lists
Goose, Egg, Badger appears in the following Recommended Lists:Word-play games by Emily Short
Games where the text of the game is part of the puzzle.
Favorite wordplay/puzzle/code games by MathBrush
Games whose main 'genre' is wordplay. This list does not include games like the Edifice or Suveh Nux which have significant wordplay elements, but which are not the focus of the story.
Polls
The following polls include votes for Goose, Egg, Badger:Birds in IF by Wendymoon
What games can you think of with birds in them? What's the bird? Is it important to the game?
Games with Impossible-to-film moments by aaronius
I'm looking for games that demonstrate the power of text-based games. Games with sentences that would make developers of 3D games weep, like "The army of ten million robots marched over the liquid landscape," or "She concealed her anger...
Games that inspired you to MAKE a game. by MyTheory
Whether it was the witty dialogue, the charming atmosphere, or the cleverness of the puzzle - you played "this" game and it inspired you to write your own. Selfishly, I'm looking for my own inspiration, but I am also very, very curious...
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