Member since March 12, 2008
Last visited September 26, 2022
Profile ID (TUID): 9h4y3j4w8kjlyrw2
Interactive Fiction by aaronius
|Blue Lacuna, by Aaron A. Reed (2008)|
You have always been different. One in a trillion have your gift, your curse: to move between worlds, never settling, always alone. To Wayfare. Yet there are others like you, and something stronger...
18 Cadence, by Aaron A. Reed (2013)
18 Cadence is an iPad/PC storymaking platform that lets its readers explore the history of a house through the hundred years of the twentieth century. Moving through space and time, a reader...
Almost Goodbye, by Aaron A Reed (2012)
Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what...
|Whom The Telling Changed, by Aaron A. Reed (2005)|
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past...
|Hollywood Visionary, by Aaron A. Reed (2015)|
Make the movie of your dreams amid the glamor and romance of 1950s Hollywood! "Hollywood Visionary" is a 150,000-word interactive novel by Aaron A. Reed, where your choices control the story. It's...
See all 11 games by aaronius
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Polls by aaronius
Game mechanics as story
- 7 votes for 7 games; created April 7, 2010
In the best story-centered board games, the rules and system mechanics create or encourage the sorts of stories the game is supposed to...Great quotes
- 17 votes for 11 games; created November 5, 2009
Post your favorite sentences/excerpts from games in the comment field. Especially lovely if they are from deeper in the game than the...Games with Impossible-to-film moments
- 23 votes for 15 games; created November 5, 2009
I'm looking for games that demonstrate the power of text-based games. Games with sentences that would make developers of 3D games weep,...
Reviews by aaronius