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Member since March 12, 2008
Last visited September 24, 2020
Profile ID (TUID): 9h4y3j4w8kjlyrw2

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Interactive Fiction by aaronius

18 Cadence, by Aaron A. Reed (2013)
(15 ratings)

18 Cadence is an iPad/PC storymaking platform that lets its readers explore the history of a house through the hundred years of the twentieth century. Moving through space and time, a reader...

> by @, by Aaron A. Reed (2010)
(23 ratings)

On the surface, > seems to be a traditional adventure game, featuring treasure, an NPC, a puzzle, and a happy ending. However, matters are complicated by the realization that the work's purported...

Almost Goodbye, by Aaron A Reed (2012)
(19 ratings)

Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what...

Blue Lacuna, by Aaron A. Reed (2008)
(97 ratings)
You have always been different. One in a trillion have your gift, your curse: to move between worlds, never settling, always alone. To Wayfare. Yet there are others like you, and something stronger...

Gourmet, by Aaron A. Reed and Chad Barb (2003)
(49 ratings)
Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut...

Hollywood Visionary, by Aaron A. Reed (2015)
(18 ratings)
Make the movie of your dreams amid the glamor and romance of 1950s Hollywood! "Hollywood Visionary" is a 150,000-word interactive novel by Aaron A. Reed, where your choices control the story. It's...

Mango, by Aaron Reed, Duncan Bowsman, and Alexei Othenin-Girard (2010)
(2 ratings)

You are stuck inside a creepy hotel room in Boston and need to escape. How can losing precious brain parts learning learning occult magicks, former president Millard Fillmore, and time traveling to...

maybe make some change, by Aaron A. Reed (2011)
(12 ratings)
Inspired by the Maywand district killings in Afghanistan, 'maybe make some change' explores a frozen battlefield moment from six violently conflicting perspectives.

Sand-dancer, by Aaron Reed and Alexei Othenin-Girard (2010)
(21 ratings)
It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all. An example game for...

Whom The Telling Changed, by Aaron A. Reed (2005)
(61 ratings)
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past...

Recommended Lists by aaronius

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Polls by aaronius

Game mechanics as story - 7 votes for 7 games; created April 7, 2010
In the best story-centered board games, the rules and system mechanics create or encourage the sorts of stories the game is supposed to...

Great quotes - 11 votes for 7 games; created November 5, 2009
Post your favorite sentences/excerpts from games in the comment field. Especially lovely if they are from deeper in the game than the...

Games with Impossible-to-film moments - 19 votes for 14 games; created November 5, 2009
I'm looking for games that demonstrate the power of text-based games. Games with sentences that would make developers of 3D games weep,...

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Reviews by aaronius

1-2-3..., by Chris Mudd   April 7, 2010
"Released in the same IF Comp as the much better-known Rameses but nearly universally reviled, this overlooked experiment also casts you..." - See the full review

Love Is as Powerful as Death, Jealousy Is as Cruel as the Grave, by Conrad Cook (as Michael Whittington)   March 20, 2010
"The horror genre often uses its tropes to hide from the very real horrors in the world we live in. This game reminds us that horror can..." - See the full review

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